RimWorld
Medieval Times
Hathwaythere 2016 年 8 月 4 日 下午 5:21
New Ideas
I know I'm not the creator, nor did I help at all, but I just wanted to hear some ideas for the mod that the creator might want to see.
最後修改者:Hathwaythere; 2016 年 8 月 4 日 下午 5:22
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Sampo Sam 2016 年 8 月 5 日 上午 6:43 
Ideas for the mod? Definitely adding a repeating crossbow/Chu-ko-nu as a weapon that your colonists can use as a close range rapid firing weapon, basically a medieval smg

https://www.youtube.com/watch?v=Uo13R_fSvnI
Hathwaythere 2016 年 8 月 5 日 上午 7:40 
引用自 Cyiko
Ideas for the mod? Definitely adding a repeating crossbow/Chu-ko-nu as a weapon that your colonists can use as a close range rapid firing weapon, basically a medieval smg

https://www.youtube.com/watch?v=Uo13R_fSvnI
It would be awesome if he added other cultures, like Chinese, early Scandinavian, Japanese, Mongol, Islamic, and Russian, to name a few, each with the major weapons of the time and place, like the Cho-ko-nu
最後修改者:Hathwaythere; 2016 年 8 月 5 日 上午 7:41
jdmsteelers 2016 年 8 月 5 日 下午 4:06 
Well those are all seperate mods, not really medieval.
Hathwaythere 2016 年 8 月 5 日 下午 4:13 
引用自 jdmsteelers
Well those are all seperate mods, not really medieval.
Each had a medieval time period, and a mod seires could be made with more people, or by seperate people
最後修改者:Hathwaythere; 2016 年 8 月 6 日 上午 8:14
http://images.akamai.steamusercontent.com/ugc/1621679307002028545/7F60C8F0DAA783B0B9770142C3B7689428D80243/

Maybe some form of oil spewer that does 3 or 4 tiles in front of it? I have this setup.
Hathwaythere 2016 年 8 月 9 日 下午 3:09 

http://images.akamai.steamusercontent.com/ugc/1621679307002028545/7F60C8F0DAA783B0B9770142C3B7689428D80243/

Maybe some form of oil spewer that does 3 or 4 tiles in front of it? I have this setup.

Cool, along with the embasures, we can double the OPness
http://images.akamai.steamusercontent.com/ugc/1621679307002028545/7F60C8F0DAA783B0B9770142C3B7689428D80243/

Maybe some form of oil spewer that does 3 or 4 tiles in front of it? I have this setup.

Cool, along with the embasures, we can double the OPness
Sadly, the only non-OP thing is the mod is the catapult which has a teency range and a slightly too big min radius.

I'd say catapults needs 2-3x more maximum range and maybe 15% less minimum.

They are artillery, afterall.
Hathwaythere 2016 年 8 月 9 日 下午 4:02 

Cool, along with the embasures, we can double the OPness
Sadly, the only non-OP thing is the mod is the catapult which has a teency range and a slightly too big min radius.

I'd say catapults needs 2-3x more maximum range and maybe 15% less minimum.

They are artillery, afterall.
True
♥ Emma ♥ 2016 年 8 月 14 日 上午 6:34 
How about a trebuchet? throwing stones of 80 kg of 300 m far! I love these things
♥ Emma ♥ 2016 年 8 月 14 日 上午 6:35 
counterweight Trebuchet!
Thats it basicly, here is wikipedia: https://en.wikipedia.org/wiki/Trebuchet#Counterweight_trebuchet

85 kg over 300m far, awyeah!
Hathwaythere 2016 年 8 月 14 日 上午 8:15 
引用自 Wilco
How about a trebuchet? throwing stones of 80 kg of 300 m far! I love these things
That would be fun, very fun, and maybe you could load rotting corpses and it would have a small chance of giving enimeis the plague
引用自 Wilco
How about a trebuchet? throwing stones of 80 kg of 300 m far! I love these things
That would be fun, very fun, and maybe you could load rotting corpses and it would have a small chance of giving enimeis the plague
And by extention, your colony
Hathwaythere 2016 年 8 月 14 日 下午 12:53 
That would be fun, very fun, and maybe you could load rotting corpses and it would have a small chance of giving enimeis the plague
And by extention, your colony
Yes
And by extention, your colony
Yes
High risk, high reward

Hit a seige camp and wait for them to bring you your free supplies
Fen Hin 2016 年 8 月 15 日 上午 4:11 
Shield. I use skullywag shield for now. Will be great if it implemented in this mod
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