Stellaris

Stellaris

Halo The Great Journey. -H.U.
 This topic has been pinned, so it's probably important
LordZarmack  [developer] 2 Aug, 2016 @ 2:56pm
BUGS/ISSUES POST --
REPORT THEM UP HERE PLEASE - THANK YOU.

ANY ISSUES THAT CANT BE RESOLVED HERE. PLEASE TRY DOWNLAODING MODDB VARIANT -- http://www.moddb.com/mods/unsc-battle-fleet/downloads/halo-univerce

if this fails to fix the issue. it will be your end - / Steam or the mod.




ANYONE WITH THE ISSUE FILES NOT BEING PRESENT / PICTURES/PORTRAITS ECT THIS METHOD SEEMS TO WORK (STEEM IS FAILING TO UPLOAD CONTENT)

Talk to ( striker107 ) -- he had the same issue- resolved it by not using steem, and downloaidng the mod from mod db insted--

here ---> http://www.moddb.com/mods/unsc-battle-fleet/downloads/halo-univerce


--instructions are simple ---> download mod, launch stellaris, click mod tools --> create mod -- type whatever in name box- then directory-(somethn youl know what it is) ---> then save- and exit stellaris menu - ----->

find the folder in your mod folders here ---->C:\Users\Owner\Documents\Paradox Interactive\Stellaris\mod---> find the folder, then drop the contents inside the new folder ----> only drop in the opend file named halothegreatjourney--- ie inside that is common gfx... ect legal info .txt- -- drop all those inside the new folder. ---->

then simply restart stellaris, find the new mod, and tick it on and play -




some reson steem is ♥♥♥♥ing up the mod upload for some people. -- dont aks me why
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COMPATABLE MODS CURRENTLY TO MY KNOWLEDGE.

new republic ships
new ship classes @ more
nights on planets
no leader cost
no mining matence cost
no research matenence cost
no outpost influence matenence
pirate ship type
planet increce sise edic
planetside faction addon
playable robots
real galaxy 4 spiral
2 spiral
rebel allience ships
remove aura graphics
reavers flag packs
ringworld
sffa scotts flags
salarian union
sector defence navy
six tech view
slbruvvs stellaris cheat menu
star trek emblems
star wars univerce emblems
stellaris alpha mod
system allience ships <-----NOT ON WORKSHOP
traits unlimited
turrian rac e ENG
z beutifull battles.
harkax flags
hidden hyperlanes
hide sectors
human revolution (standalone)
human ship retexture <---- my mod
human space
increced research window
jumpdrive
klingon ships
land reclamation
larger resource cap <---- my mod not on workshop ( edits resources amounts)
leader cap increce
lower warscore
mass effect emblems pack
mass effect soundtrack
mass effect logos
mass effect flags
mecha armies
more common ftl
more ethos 5
more terchnologies
national emblem pack
0-epic exsplosions downscaledm ships version ,
00 patch - a better system scale - beautifull battles
100% habibility trait
2x stone age civs
a bette r system scale
a fine selection of quality mapmodes, probibly
all in one trait
ancient ship type
animated quarian portraits
asari
asguard start
bb compatable ship improvements
beautifull univerce 2.0
better sector mod
bette r acceptence "base 0 version"
black hole ringworld
civilian trade
cleaner sectors
colonise unlimited@
consolidate d krogan clans - mass effect
cystalis ship moduels exspanded
dark matter components
downscaled ships
downscaled ships (a better system scale fix)
ehic / gouverment rebuild
exspandeed colours (120 new colours)
exspanded modify window
extended traits
exsterminatus
ftl indirector
fallen empire ships
faster gameplay
flags:emblems @ backgrounds
ghalaxies unlimited
geth race
halo emblems
halo music mod

-MANY MORE- MOST SHOULD WORK FINE,

-ONLY MODS THAT I KNOW OF THAT CONFLICT, IS PLAYABLE INVADERS.--

---"DUE TO THE FLOOD BEING USED TO REPLACE THE SWARM".---
Last edited by LordZarmack; 5 Sep, 2016 @ 2:30pm
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Showing 1-15 of 253 comments
LordZarmack  [developer] 2 Aug, 2016 @ 3:00pm 
ARK COULD / MAY/MAYNOT APPEAR -- LET ME KNOW.

TO TEST ARK , TYPE " event halo.20."

yes its way out of the galaxy -- youl need to use modded jump area or ftl / ect--
AppleManzana 3 Aug, 2016 @ 12:59am 
The UNSC colonization mission is really interesting but is there a problem. The type of the planets is uncolonizable (like giant gas or sterile world) but we can still live on. The worrie is our humans have 0% happiness and it's difficult to develop on theses planets.

By the way, some planets' sattelites are called "a" or "b" and it's a bit awkward ^_^
LordZarmack  [developer] 3 Aug, 2016 @ 1:14am 
yeah i noticed theres one gas one lol
LordZarmack  [developer] 3 Aug, 2016 @ 1:14am 
il look into it--

thing is for me its alright as i have a mod that lets it be habitiable
AppleManzana 3 Aug, 2016 @ 1:26am 
So you should add an advisable modlist on your Halo Universe's download page who could be cool/coherent with it like "Glassing the Planets" for Covenants, "Ethics and Government rebuild" for all etc... :)
LordZarmack  [developer] 3 Aug, 2016 @ 3:39am 
were making new planet bombardment textures / planets now
AppleManzana 3 Aug, 2016 @ 4:08am 
Originally posted by LordZarmack:
were making new planet bombardment textures / planets now
You should add UNSC/Covenant bombardment damage too :p
The Alpha Guido 4 Aug, 2016 @ 4:53pm 
The game keeps crashing whenever I try to start a new campaign with the mod on. Other mods work so I'm not sure what the problem is.
Ghost-Distruc 4 Aug, 2016 @ 6:44pm 
same issue as abradoff. crashes upon new game start. does not even start to load. please assist, really want to try this looks really good
Shitter 4 Aug, 2016 @ 7:21pm 
Yeah same I get crashes, sometimes during my recent save to new game start
LordZarmack  [developer] 4 Aug, 2016 @ 11:10pm 
DUE TO LAST PATCH -- ive added a temp patch for myself, and il upload it here when ime done testing the planets.

but my mod is stable guys, after this- -

any more crashing and it will be a diferent mod.

il keep you informed.
Ghost-Distruc 5 Aug, 2016 @ 9:09am 
still crashes. if you want friend and dm me ur e-mail and i can send you log file
Zues 5 Aug, 2016 @ 10:12am 
Im getting the crashing when trying to start a new game as well.
LordZarmack  [developer] 5 Aug, 2016 @ 10:52am 
yeha ime still clueless a s to why it crashes.
jed833 5 Aug, 2016 @ 11:56am 
So one thing, I havent had time to test your mod but I saw that in one of your species classes they still had playable = yes. You need to remove that, it fixed my own large overhaul mods CTD.
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