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-- also collonising 5 halos shows up the ark.
Agreed
itherway - the flood event shall be fundamental in all of this.
ie- you start off, find halos, a 20% chance u trigger the flood by colonising halo - a 50% chance spawning flood by bombarding a halo ring--
then when the flood spawn - triggers the event, find the source ect ect- - once complete spawns ark -- after that study ark / colonise - that triggers the mass flood invasion. then you have to research a ark quest--
from that you gain the ability to activate the halos and purge the galaxy of all sentiant life forms, exscluding those on sheild worlds, halos ect
---- this will lead to halos and sheild worls being highly sought over and fought over.
but remember, you colonise a halo ring, you could start the flood ! ;) so the safe option is sheild worlds. but they will be few and far between.
-updated textures to ships
-more ships (ex. strident class, marathon class, mako, sabre etc)
-fixes to "ship design" windows (could just be mine but a lot of my ships dont seem to actually show up in the window itself, just a zoomed in picture)
Id also like to see a compatible mod list on the mods steam workshop page
-(would really like to see incorporation of the "more ship classes" mod
All of this is purely constructive and i really am enjoying the mod so far. Keep up the good work and i look forward to playing as the covenant races
the vanilla replacer cruier is ment to be the piller of autum class. (big mo fo) and the creatable custom ships cruiser is the light cruiser, and the medium cruiser/
use a half mix of custom ships found at the bottom of the ship creator with vanilla ships melded in.