Starbound
Inkbound: A Splatoon Mod
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Marinebeast  [geliştirici] 19 Ara 2018 @ 21:02
[The Official Bug-Tracking Thread]
Because we needed one.
Feel free to post bugs that you find here in case I forgot to correct them or haven't found them yet!

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This thread was last updated 1/12/2025!


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---> Not all clothing items have dye capabilities.
- This isn't a bug: not all clothing is meant to be dyed, and some clothing does not have dye palettes implemented yet.

---> There's NPCs without pants!
- This is a known issue and we're working on teaching them how important it is to wear pants.

---> Inkfish clothes clip on vanilla races.
- This isn't a bug. Inkfish torsos are slightly slimmer than those of vanilla races, and their clothes are designed accordingly. Vanilla races should have no issue wearing hats, pants, and back items introduced by this mod.

---> Sanitization damage and effects are inconsistent.
- This is intended behavior. There's three varieties of Sanitization, each inflicted by different sources, and each variety has different effects that it applies.
En son Marinebeast tarafından düzenlendi; 11 Oca @ 23:44
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I don't know if it's just me, but the heavy splatling doesn't fire anything when i shoot it. It still consume energy tho
Unsure if this is a bug or intentional, but dyeing the Fresh Ink Tank or the Cherry Kicks doesn't actually change the ink color to what it's dyed to!
Marinebeast  [geliştirici] 28 Oca 2019 @ 19:45 
@Spider

Is this the vanilla Heavy Splatling or a modified version?
I know I've had issues with the Splatlings not responding after using their specials, but I think I fixed it. Hmmm.

@peridirk

A dye overhaul is definitely coming for all the dyeable things; some of the dyes are mislabeled, even though I took them directly from vanilla game assets. This is more of a "weird feature" than a bug right now, but thank you for reminding me!!
@Marinebeast
It was the vanilla version, didn't get to making a modified one yet
Marinebeast  [geliştirici] 17 Şub 2019 @ 23:26 
@Spider

Thank you!!
I'll look into it tonight then, and if I can get it working, expect it to be fixed in the upcoming 2.0 update. :)
It might be a mod incompatibility, but I can't craft filter cartridges. The recipe doesn't show up.
Edit: NVM, I was looking in the wrong crafting table
En son LillyBunny tarafından düzenlendi; 1 Nis 2019 @ 9:17
The Inkling Ship Hatchet(that you can Craft in the Industrial Workbench under the Doors Section) has some borked Wire connection(specificly speaking the Input one):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1730787960
The Input node is way above the actual door
https://steamhost.cn/steamcommunity_com/id/comoestasmemeshere/screenshot/803243228398827665
I can hear my OCD screaming, there is a very very tiny piece of the markings shown above the clothes, this happens on both male and female inklings, all skintones, all tentacles, all clothing.
Marinebeast  [geliştirici] 8 Haz 2019 @ 20:53 
AHA, THAT'S THE ONE WITH THE SLEEVE ISSUE.
That will be quashed by means of better sleeve sprites in time.

I'll look at the ship hatch too! There hypothetically /shouldn't/ be any issues with it, because it's literally just a reskin of existing ship hatches with nothing beyond name/spriting/other content tweaked? Do other horizontal ship hatches (for other races) do the same thing? Hmmm..
Mech improper patching is not fixed. I have tried this while in the mission where you learn the basics of using a mech with a diffrent race (Protogen), the mech would not even move. I'd suggest you'd like check through the code what could be making the mech not moving or the patch.
Marinebeast  [geliştirici] 17 Tem 2019 @ 22:09 
That's... incredibly weird, because I followed the same methods of patching as other race mods that ARE fully compatible/don't have improper mech patching.
Can you give me your logs or something?
Not sure if intended or not, but when trying to pick up Inkling SAIL for FUBYOS, you get the Perfectly Generic Item instead of the intended SAIL.
En son Fei tarafından düzenlendi; 21 Tem 2019 @ 9:27
Marinebeast  [geliştirici] 21 Tem 2019 @ 1:24 
HMM. That's. A little weird.
I'll look at that tomorrow. :3
hey! weird thing- on an inkling settlement on a flooded planet (which is totally sick btw) i was playing as a saturnian, and whenever i got close to only this one specific npc, i was beamed up to the ship. i was playing as a thaumoth from the saturnians mod.
So, crafted the standard Bamboozler Mk III, and safe to say the primary fire is bugged. Weapon fires, energy is drained, but no damaging projectile is produced. Secondary fire works as intended.
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