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Thank you. When I was at the outpost, I often went to talk to that pink haired merchant because of her cute voice. I even recruited her as a crew member. XD
Their voices are both an assortment of voice clips from the Splatoon series. :)
Understandable. Besides, this mod is already huge and of high quality!
That aside, yes. It sure was an unexpected barrage of news.
And as the time of writing this, all weapon kits have been revealed.
And 6 of the 30 weapons are my new favorites.
I'd say, that's very good! ^^
We do have a LOT of weapons. Any new stuff, ideally, will be made to fit a need-- like any remaining Order weapons, or new weapons for NPC use.
I'm mostly more interested in editing or overhauling gameplay of current weapons: we do have a concept for a roller overhaul, though it needs a lot of testing and fine-tuning before I'll consider implementing it, and we've been chattering about a possible Fizzy Bomb as well.
That said, I will eventually go back through all of the current weapons and distribute new altfire, such as Sprinklers and Point Sensors, to a lot of them.
But, yeah, today was an exciting barrage of news, huh?
Haha, and just as I was saying "I won't consider a Switch 2 until they do more Splatoon stuff"....
Unexpected Splatoon 3 update 10.0.0 with a whopping 30 new kits got revealed!
I highly doubt anything of the sorts will get added in this mod, with that amount of weapons.
As the point of writing this, 15 of the 30 kits have been revealed.
The other half comes later.
And yes, I'm sharing that here because it's very fitting.
In Race Traits, they should have waterbreathing in general.
Both of these "suites" of perks were designed by me and then balanced by the authors of those mods!
It's not that they can't handle water; I don't like that about Splatoon proper, I think it's dumb. It's more that they're really sensitive to water quality and temperature, and are a lot more comfortable in some liquids and conditions than others.
The shotgun bonus applies to vanilla shotguns, anything from other mods defined as shotguns, and Splatlings specifically. Both races have their "specialty weapons" that FU gives them bonuses in; the choices for those weapons are based off of a lot of things, including Side Order's weapon associations and what little lore we have about the Great Turf War.
Ohhhhhh okay, thats neat! Thanks for the info! And thanks for the cool mod to you and the others!
So regarding FU stuff, only the splatling weapons are classed as shotguns.
As far as racial bonuses, both species have increased lung capacity but actual breath protection is conditional. The inability to breathe specifically water is intentional.
Being in an Ocean or Ocean Floor biome or immersed in oil, slime, healing water or dark water should grant infinite air.
That's true, but since the Neki Pod is usually meant to revitalize the occupant, probably with a water inundated with chemicals to promote cell regeneration, I can see how it'd make sense not too but I don't think it'd be that bad of an idea! All up to you of course, as it's your mod <3 I just think it'd be neat to have that functionality, as the design of the pod is really interesting!
I mean, these guys can breathe water just fine, though they're real sensitive to water quality and any chemicals therein. Slime too since it's sort of a stand-in for ink.... but I'm not so sure about other liquids!
Ay tysm! honestly yea i do have quite a few mods but i ended up stupidly forgetting that i got the citybound add on that made finding cities easier so i did get to find the new octo city earlier. I am SUPER glad that the inkfolk are expanding out into other planets though! Glad i don't have to hunt through every ocean planet just to find that one inkopolis like i had to before XD
Speaking on the octo city. i love the easter egg ya'll added! Not saying what it is but it definitely threw me off when i just wanted to scan stuff lmao.
@Marinebeast
Ahh okay makes sense,can't wait to see what you do though if you make bigger dungeons! I'm ready to give my octo some PSTD of a deeper time.
... For now.
You can find Inkfish settlements on Forest, Ocean, Savannah, Jungle, Midnight, Scorched and Volcanic planets.
The actual rate at which they will appear varies dramatically depending on what other mods you have installed, as any added settlements/dungeons are competing for space.
At present there are no subterranean encounters, but it is something I want to expand upon.
I'll put the vial recipe in the CQ-80 list. You aren't the first person to have an issue with this, and I definitely see the problem here.
Definitely don't, uh, "siphon" some ooze, though! Don't put that in your siphon! Effects may include steady damage, discoloration of the skin and organs, uncontrollable increased mobility, and death!
You will need to use a medical station or an Inkfish blender to craft them.
The recipe for the vials unlocks upon obtaining the liquid, so craft/loot/siphon some ooze first if you haven't already.
This is the Replicator [starbounder.org], it is a Starbound crafting station all of which are made at the Inventor's Table [starbounder.org].
Check the Manipulator addon for the Replicator (top-tier anvil)
Real life currently has me by the ankle, and won't let me work on anything too large right now, but I did see that! They might be onto some really cool shapeshifting tech ideas with how they handle transformation.
wanna check that out Marinebeast?
Under the preview image for the mod at the top right, where it says "Change Notes ( view )"
Please welcome version 3.9B. <:ミ C:ミ
If any bugs or errors or other mysterious issues are found, fixes will be applied quickly.
If you don't mind spoilers, check the changelog for the full deets. There's a lot in there.
Also, since I'm adding ANOTHER tiered armor set (new T5-M, but its head piece isn't necessarily new!), I'm gonna be making a graphic to show all the tiered armor in this mod.
Because there's a lot of it now. Wow. Maybe I'll do one for weapons too.
Once July arrives, it'll have been going for NINE YEARS, and that effort has never been better since it's not just me working on this mod anymore! Glad to see it lifts your spirits :)
ON THE FLIPSIDE, along with Sloshers and 3 (!!!) new weapon altfire in this next update, Stringers are getting some more love to function more like they should. It's super cool and makes them a lot more competent as weapons :D
HMMMMMM.... I'll have to take a look.
@ dura
There was a function for dyeable weapons in the past, but it created way too much item bloat so I removed it. But there IS the fact that most weapons in this mod are upgradeable (everything besides chargers/splatlings right now), so you can find your favorite model and stick with it. :)
Most armor in the mod is dyeable, just not all of it.
Ideally I do want to get everything dyeable at some point, but I make all the dye palettes by scratch and that takes awhile, and I want to make sure everything looks good + fits any lore for the armor set.
also, if all armors could be dyed, that would be super cool and epic, though I know it would probably take time to go in and edit everything ^^;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983639797
It’s still in beta but it’s an idea on how you might be able to get it! ^^
Yes, I can add compatibility for codices. It'd be a bit... annoying to go through every single recipe in the mod (there is a LOT of them!) and give them their own keyword, so no crafting tabs for now.
This'll be in the next content update, then. :) ETA should be early next month, when I get the time to finish things up.