Starbound

Starbound

Inkbound: A Splatoon Mod
1,992 Comments
忆无心(Yiwuxin) 24 Jun @ 4:23pm 
@Marinebeast

Thank you. When I was at the outpost, I often went to talk to that pink haired merchant because of her cute voice. I even recruited her as a crew member. XD
Marinebeast  [author] 24 Jun @ 9:44am 
@ 忆无心(Yiwuxin)

Their voices are both an assortment of voice clips from the Splatoon series. :)
忆无心(Yiwuxin) 23 Jun @ 7:34pm 
May I ask how the NPC merchant's voice at the outpost is made? It's so cute
JojoNoCast 11 Jun @ 3:29am 
@ Marinebeast

Understandable. Besides, this mod is already huge and of high quality!
That aside, yes. It sure was an unexpected barrage of news.

And as the time of writing this, all weapon kits have been revealed.
And 6 of the 30 weapons are my new favorites.
I'd say, that's very good! ^^
Marinebeast  [author] 10 Jun @ 9:46pm 
@ JojoNoCast

We do have a LOT of weapons. Any new stuff, ideally, will be made to fit a need-- like any remaining Order weapons, or new weapons for NPC use.
I'm mostly more interested in editing or overhauling gameplay of current weapons: we do have a concept for a roller overhaul, though it needs a lot of testing and fine-tuning before I'll consider implementing it, and we've been chattering about a possible Fizzy Bomb as well.

That said, I will eventually go back through all of the current weapons and distribute new altfire, such as Sprinklers and Point Sensors, to a lot of them.

But, yeah, today was an exciting barrage of news, huh?
Haha, and just as I was saying "I won't consider a Switch 2 until they do more Splatoon stuff"....
JojoNoCast 10 Jun @ 9:34pm 
So...
Unexpected Splatoon 3 update 10.0.0 with a whopping 30 new kits got revealed!
I highly doubt anything of the sorts will get added in this mod, with that amount of weapons.
As the point of writing this, 15 of the 30 kits have been revealed.
The other half comes later.
And yes, I'm sharing that here because it's very fitting.
Marinebeast  [author] 10 Jun @ 8:01pm 
In FU, yes, it's only those specific conditions (outlined by Lithoboli below) that gives them waterbreathing.
In Race Traits, they should have waterbreathing in general.
Both of these "suites" of perks were designed by me and then balanced by the authors of those mods!

It's not that they can't handle water; I don't like that about Splatoon proper, I think it's dumb. It's more that they're really sensitive to water quality and temperature, and are a lot more comfortable in some liquids and conditions than others.

The shotgun bonus applies to vanilla shotguns, anything from other mods defined as shotguns, and Splatlings specifically. Both races have their "specialty weapons" that FU gives them bonuses in; the choices for those weapons are based off of a lot of things, including Side Order's weapon associations and what little lore we have about the Great Turf War.
Stupid Captain 10 Jun @ 11:11am 
@ Lithoboli
Ohhhhhh okay, thats neat! Thanks for the info! And thanks for the cool mod to you and the others!
Lithoboli 9 Jun @ 10:07pm 
@ Stupid Captain

So regarding FU stuff, only the splatling weapons are classed as shotguns.

As far as racial bonuses, both species have increased lung capacity but actual breath protection is conditional. The inability to breathe specifically water is intentional.

Being in an Ocean or Ocean Floor biome or immersed in oil, slime, healing water or dark water should grant infinite air.
Stupid Captain 9 Jun @ 3:29pm 
And/or a confirmation from anyone if this still works with frackin universe as it says they have waterbreathing but I don't seem to be breathing in water. If not I can always just download race traits for this playthrough E
Stupid Captain 9 Jun @ 2:58pm 
Heyyyy I don't know if its been asked here before so Im sorry if it has and I just missed it when looking, but what ink weapons would count as a "shotgun" for the purposes of the octoling FU bonuses? I'd guess the blasters or sloshers but I wanna make sure before just crafting one
summerr 2 Jun @ 9:30pm 
@ Marinebeast

That's true, but since the Neki Pod is usually meant to revitalize the occupant, probably with a water inundated with chemicals to promote cell regeneration, I can see how it'd make sense not too but I don't think it'd be that bad of an idea! All up to you of course, as it's your mod <3 I just think it'd be neat to have that functionality, as the design of the pod is really interesting!
Marinebeast  [author] 2 Jun @ 4:43pm 
@ summerr

I mean, these guys can breathe water just fine, though they're real sensitive to water quality and any chemicals therein. Slime too since it's sort of a stand-in for ink.... but I'm not so sure about other liquids!
summerr 2 Jun @ 1:39pm 
Interesting suggestion, maybe add functionality to inklings/octolings that give them drown immunity while in a Neki Pod, from the mod of the same name? There's a tutorial on how to in the info section on the modpage, but it's funny to me that the pod somehow drowns you even if your race has immunity to drowning
SimplySquamb 18 May @ 12:36pm 
Recently found a Splatoon themed Terraria mod called 'Woomy Mod'. Highly recommend to those interested, though Calamity Mod sorta breaks the modifiers on the weapons by trying to roll defaults instead of the Mod Unique Modifiers. (I suggest doing a mage run because there are certain accessories that apply Magic damage bonuses to Ink Based weapons)
SVD63Ninja 16 May @ 11:23pm 
@lithoboli

Ay tysm! honestly yea i do have quite a few mods but i ended up stupidly forgetting that i got the citybound add on that made finding cities easier so i did get to find the new octo city earlier. I am SUPER glad that the inkfolk are expanding out into other planets though! Glad i don't have to hunt through every ocean planet just to find that one inkopolis like i had to before XD

Speaking on the octo city. i love the easter egg ya'll added! Not saying what it is but it definitely threw me off when i just wanted to scan stuff lmao.

@Marinebeast

Ahh okay makes sense,can't wait to see what you do though if you make bigger dungeons! I'm ready to give my octo some PSTD of a deeper time.
Marinebeast  [author] 16 May @ 10:29am 
Both Inklings and Octolings have larger settlements that can be found on the surface. That said, there aren't any "large" dungeons or settlements with Sanitized in them yet. They should only be encounterable in small groups and as tenants.

... For now.
Lithoboli 16 May @ 12:41am 
@ SVD63Ninja

You can find Inkfish settlements on Forest, Ocean, Savannah, Jungle, Midnight, Scorched and Volcanic planets.

The actual rate at which they will appear varies dramatically depending on what other mods you have installed, as any added settlements/dungeons are competing for space.

At present there are no subterranean encounters, but it is something I want to expand upon.
SVD63Ninja 15 May @ 11:44pm 
hey i wanna ask. how rare is it to find settlements now in the modpack? i've encountered only 1 small inkling hut and a handful of octoling domes but never any full on cities yet. also,can i encounter octolings and sanitized underground too or no?
Biggy 27 Apr @ 9:00pm 
Just thought I'd say something: each time I come back to Starbound I find you've updated this mod again...really incredibly you've kept it going for all this time!!
Croissant man 21 Apr @ 8:11pm 
y'know, the hair.
Croissant man 21 Apr @ 8:10pm 
which one is the double-bun?
Marinebeast  [author] 18 Apr @ 12:44pm 
Hmmm.
I'll put the vial recipe in the CQ-80 list. You aren't the first person to have an issue with this, and I definitely see the problem here.

Definitely don't, uh, "siphon" some ooze, though! Don't put that in your siphon! Effects may include steady damage, discoloration of the skin and organs, uncontrollable increased mobility, and death!
Lithoboli 18 Apr @ 1:47am 
@ gusjacobi

You will need to use a medical station or an Inkfish blender to craft them.
The recipe for the vials unlocks upon obtaining the liquid, so craft/loot/siphon some ooze first if you haven't already.
gusjacobi 18 Apr @ 12:26am 
Hello; I already used CQ-80 and unlocked the other recipes, but I can't get the one for (vial of strange ooze). I have the liquid, but not the recipe to have it in the bottle.
Marinebeast  [author] 17 Apr @ 11:51am 
Capt3 set is a tier 6 armor fit, so you're gonna have to work a bit to get it. You'll also need to be an Inkling in order to craft it.
Lithoboli 17 Apr @ 12:16am 
@ Croissant man

This is the Replicator [starbounder.org], it is a Starbound crafting station all of which are made at the Inventor's Table [starbounder.org].
Croissant man 17 Apr @ 12:02am 
and what station is required to make the replicator, Lithoboli?
Lithoboli 16 Apr @ 11:53pm 
@ Croissant man

Check the Manipulator addon for the Replicator (top-tier anvil)
Croissant man 16 Apr @ 11:45pm 
to specify i mean the captain agent 3 fit.
Croissant man 16 Apr @ 10:34pm 
HOW ON GODS GREEN FUCKING EARTH DO I GET THE AGENT 3 FIT
Marinebeast  [author] 13 Apr @ 7:49pm 
@ Kinsect

Real life currently has me by the ankle, and won't let me work on anything too large right now, but I did see that! They might be onto some really cool shapeshifting tech ideas with how they handle transformation.
Kinsect 13 Apr @ 4:21pm 
The Irisil morph just got updated/released! :D
wanna check that out Marinebeast?
Lithoboli 10 Apr @ 2:58pm 
@tarkie

Under the preview image for the mod at the top right, where it says "Change Notes ( view )"
tarkie 10 Apr @ 12:32pm 
i wanna give the changelogs a read but am drawing a blank on where they can be accessed
Adenn666 10 Apr @ 10:12am 
And here I was about to try getting things done... Well I have no choice but to play with this new update! No choice at all.:steamhappy:
Kinsect 9 Apr @ 8:34pm 
Oh that's a Big Update! o.o
dura 9 Apr @ 8:06pm 
NEW UPDATE LET'S GOOOO
Marinebeast  [author] 9 Apr @ 7:55pm 
WEDNESDAY NIGHT UPDATE ATTACK!
Please welcome version 3.9B. <:ミ C:ミ

If any bugs or errors or other mysterious issues are found, fixes will be applied quickly.

If you don't mind spoilers, check the changelog for the full deets. There's a lot in there.
Marinebeast  [author] 9 Apr @ 3:45pm 
Update coming... soonish! Almost everything is done.

Also, since I'm adding ANOTHER tiered armor set (new T5-M, but its head piece isn't necessarily new!), I'm gonna be making a graphic to show all the tiered armor in this mod.

Because there's a lot of it now. Wow. Maybe I'll do one for weapons too.
dura 7 Apr @ 7:28pm 
nine years oh my cod
Marinebeast  [author] 7 Apr @ 2:56pm 
@ Moonfang

Once July arrives, it'll have been going for NINE YEARS, and that effort has never been better since it's not just me working on this mod anymore! Glad to see it lifts your spirits :)
Moonfang 7 Apr @ 2:50pm 
Nothing much to say, just warms my heart to see this thing still going, and with so much effort, too.
Marinebeast  [author] 5 Apr @ 10:58pm 
"early" April, yeah, it might be mid-April. most of the important stuff is ready to go, though. sorry, life's been crazy for me

ON THE FLIPSIDE, along with Sloshers and 3 (!!!) new weapon altfire in this next update, Stringers are getting some more love to function more like they should. It's super cool and makes them a lot more competent as weapons :D
dura 3 Apr @ 12:52pm 
ohh gotcha, good to know!
Marinebeast  [author] 3 Apr @ 11:13am 
@ Kinsect

HMMMMMM.... I'll have to take a look.

@ dura

There was a function for dyeable weapons in the past, but it created way too much item bloat so I removed it. But there IS the fact that most weapons in this mod are upgradeable (everything besides chargers/splatlings right now), so you can find your favorite model and stick with it. :)

Most armor in the mod is dyeable, just not all of it.
Ideally I do want to get everything dyeable at some point, but I make all the dye palettes by scratch and that takes awhile, and I want to make sure everything looks good + fits any lore for the armor set.
dura 3 Apr @ 8:08am 
it would be neat if weapons could be dyed! I know raiizy's gun mod has dyeable weapons, though I will admit I have no idea how it works lmao

also, if all armors could be dyed, that would be super cool and epic, though I know it would probably take time to go in and edit everything ^^;
Kinsect 3 Apr @ 12:13am 
Project Irisil Is working on an animal morph tech that may be worth looking into for the squid morph tech!
It’s still in beta but it’s an idea on how you might be able to get it! ^^
Marinebeast  [author] 26 Mar @ 4:22pm 
Oh, I see now. Thanks for the link!
Yes, I can add compatibility for codices. It'd be a bit... annoying to go through every single recipe in the mod (there is a LOT of them!) and give them their own keyword, so no crafting tabs for now.

This'll be in the next content update, then. :) ETA should be early next month, when I get the time to finish things up.