Starbound

Starbound

Better Augments Mod
Kurzidan 28 Sep, 2016 @ 12:38pm
(Possible Bug) relating to this mod and/or a combination of mods (Edited)
Not sure if anyone saw the previous post, but that's okay.

I tested the previous issue out, not by choice, but by being confronted on it and then I needed curiosity sated.
___________________________________________
Bloom + X10, base nothing else - dead -Obviously, cause x10 doesn't give enough boosted hp for it.

NoEPP
X10 boots + Bloom
X10 chest + any tier 2 or higher health boost
X10 helm -
Survive equipping Bloom - I think I saw it survive warping as well.(rechecked, confirmed)

EPP Bloom
X10 Boots (energy aug to remove the previous)
X10 chest T2 Health or higher (11hp with I think it was Vitality II)
X10 Helm
Survive Equipping Bloom - Warp kills you, makes no sense imo. (11hp)

EPP T2 Health or higher (in particular for this combination, It was "Renegade") (Left Character with 21hp)
X10 Chest Energy Aug
X10 Helm
X10 Boots - Bloom
Survive Equip, Survive warp

_____________________________________________________
No EPP
X10 helm - All Tier 1 Health, Damage, Energy mods (+Kinetic Shield I)
X10 Chest - Immunity Field, tier 2 health, damage, energy, Kinetic Shield IV
X10 Boots - Bloom
Dead on warp with 501hp I think it was, Also I think if I remember right, This causes a deathloop (The 11hp only seemed to cause 1 death somehow. Made no sense. Again.)

EPP (current, with T3 augs and Immunity field, no Bloom)
X10 Helm Bloom
X10 Chest T1 augs
X10 Boots T2 augs
841 some odd hp. Survive Equip, Death loop upon warp to ship (total hp minus bloom - 1021)
__________________________________________________

Still. As with before - This is mostly a warning. not a request to fix In case users like me, happen to have

Combinable EPP augments
Augment slot for Armors( any and all)
Better Augments
And Frackin Universe.

all installed, and end up making that mistake
Last edited by Kurzidan; 28 Sep, 2016 @ 9:33pm