Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the wetness of trees and maybe some other things does not work for clients... they are always dry at the moment.
I'm quite sure it worked when I uploaded the mod, now I get an "Error decoding lua RPC sender error"... would be nice if someone of you could test if evergreens are getting wet as soon as global wetness is over 35.
Will try to fix this within the next day.
Fixed in version 1.1.0
Icons don't require RPCs...
The RPC is needed for updating the GetIsWet function (and the IsNewWet Tag). This is only called at client side, but the check, if something is wet has to be done serverside (because I now check if there is heat or a floor). (the error I fixed was, that for checking heat, I called GetIsWet, resulting in an endless loop...)
Another non RPC related reason for this can't be a server_only mod is the icon if base is complete and Showing the MoistureRate.
The icon and rate is nice to have, but not really needed yes. But the GetIsWet thing is one of the most important parts of this mod (structures, animals and items don't get wet, or later or dry faster).
So I see no way to make this a server_only mod.
I fixed it already in 1.1.4, will upload it within the next 16 hours, because I also want to fix another minor bug, you can help here: http://forums.kleientertainment.com/topic/69453-how-to-catch-gone-items-cooked-prevent-rpc-invalid-data-issue/
I'm not sure if I understood it correctly. Is "just" lag the problem and because of too much lag you disconnected?
Or where you disconnected without doing this manually? If you were disconnected I'm sure it is the same cause like the lightning strike bug I described above. It should be fixed in 1.1.4.
I can upload 1.1.4 now, this should solve the disconnected problem.
Do you know a way how I can reprocude the lag problem while I'm testing alone? I already testplay my mod with caves active (so I play as client) and I had no lag yet.
You could try to go to the settings, scroll down and set higher values for the update check. I think my preset values are high enough, but try it and report back if it helps.
edit:
try 1.1.5 (in 1.1.4 walls were not find)
I'm quite sure that increasing the update values will reduce the lag.
Maybe try 1 for players, 5 for structures and 3 for others.
I will update and thank you for the reply!
I am very happy to try this mod out and report back.
We are also running caves.
Could you be more specific? What does not work anymore? resistances (=damage absorption, or what kind of resistance?)
Or is the speed and sainity boost not working? Are you playing as host or client? Is the base complete (icon/orange shown?)?
edit, and is there an error in your log?
If you see no base icon/orange then it means the base is not complete.
As default you need:
- science or alchemy
- chest
- crockpot
- active lightsource
- 10 walls (don't need to be connected)
All of these building have to be in 30 steps range of the floor (steps are steps your character makes)
Most of the boni, like sanity and rain protection need a complete base.
Speed should work without base, but you need to walk more than one tile to update the speed (and 1 second).
edit:
you can have as many bases like you want. If you are standing on a floor, the game checks all things in 30 steps range, to see if all required buildings are there.
Edit: I found the cause to be when it starts to rain, hence the problem being related to wetness. I can also confirm that it was this mod because I removed it and the game didn't crash anymore.