Don't Starve Together

Don't Starve Together

Home Base Bonus
Serp  [developer] 5 Aug, 2016 @ 7:53pm
Report Bugs
If you encounter bugs, please report them here.
Please try to explain them as detailed as possible.

And BEFORE you report, try to reproduce the bug with only this mod active!
If the bug only happens in combination with another mod, please tell me which mod.
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Showing 1-13 of 13 comments
Serp  [developer] 6 Aug, 2016 @ 7:45pm 
Known Bug of Version:1.0.9:
the wetness of trees and maybe some other things does not work for clients... they are always dry at the moment.
I'm quite sure it worked when I uploaded the mod, now I get an "Error decoding lua RPC sender error"... would be nice if someone of you could test if evergreens are getting wet as soon as global wetness is over 35.
Will try to fix this within the next day.

Fixed in version 1.1.0
Last edited by Serp; 7 Aug, 2016 @ 10:14am
star 7 Aug, 2016 @ 10:54am 
Why you use RPCs? It should be only base bonus, i.e. it should be server side mod. Is there any art or widgets on client?

Icons don't require RPCs...
Last edited by star; 7 Aug, 2016 @ 10:56am
Serp  [developer] 7 Aug, 2016 @ 12:09pm 
thank you, I'm open for suggestions :)

The RPC is needed for updating the GetIsWet function (and the IsNewWet Tag). This is only called at client side, but the check, if something is wet has to be done serverside (because I now check if there is heat or a floor). (the error I fixed was, that for checking heat, I called GetIsWet, resulting in an endless loop...)

Another non RPC related reason for this can't be a server_only mod is the icon if base is complete and Showing the MoistureRate.

The icon and rate is nice to have, but not really needed yes. But the GetIsWet thing is one of the most important parts of this mod (structures, animals and items don't get wet, or later or dry faster).
So I see no way to make this a server_only mod.
Last edited by Serp; 7 Aug, 2016 @ 12:11pm
Serp  [developer] 9 Aug, 2016 @ 6:04pm 
In version 1.1.3 the game crashes if you are hit by lightning strike while in a base.
I fixed it already in 1.1.4, will upload it within the next 16 hours, because I also want to fix another minor bug, you can help here: http://forums.kleientertainment.com/topic/69453-how-to-catch-gone-items-cooked-prevent-rpc-invalid-data-issue/
Last edited by Serp; 9 Aug, 2016 @ 6:06pm
I think this is causing massive lag in my server. I only have 3 people playing (including me, host). As soon as we added this, I started building floors on our base and we had a nice base (not too big) and then the hounds attacked, and we lagged so hard we all disconnected. Then we tried again, disconnected. Finally got a less lag mod, let it run, then tried again, disconnected 3 more times. Could not get through that day. I noticed we always disconnected when we were around the base. We tried again, moved away from the base to have the fight and managed to get through the day. The lag was severe. I dunno what to do. I didn't change base settings, except increasing steps for floor to wall but I can undo that now. I just did it at first because I wasn't sure how big the base was... 30 steps is way more than enough now.
Serp  [developer] 9 Aug, 2016 @ 6:51pm 
Thank you for your report :)
I'm not sure if I understood it correctly. Is "just" lag the problem and because of too much lag you disconnected?
Or where you disconnected without doing this manually? If you were disconnected I'm sure it is the same cause like the lightning strike bug I described above. It should be fixed in 1.1.4.

I can upload 1.1.4 now, this should solve the disconnected problem.

Do you know a way how I can reprocude the lag problem while I'm testing alone? I already testplay my mod with caves active (so I play as client) and I had no lag yet.
You could try to go to the settings, scroll down and set higher values for the update check. I think my preset values are high enough, but try it and report back if it helps.

edit:
try 1.1.5 (in 1.1.4 walls were not find)
I'm quite sure that increasing the update values will reduce the lag.
Maybe try 1 for players, 5 for structures and 3 for others.
Last edited by Serp; 9 Aug, 2016 @ 7:34pm
Yes, I will try those things!. It caused lag, and also force-disconnected all of us at once when the lag got too bad. Sorry I wasn't clear before. :)

I will update and thank you for the reply!
I am very happy to try this mod out and report back.
We are also running caves.
{DTBT} Shadow 15 Aug, 2016 @ 5:12pm 
This was working beautifully until today. Tooltips indicate the flooring has resistances, but doesn't work for sanity or speed anymore. Not sure if it still works with weather as haven't come across bad weather yet. Any ideas?
Serp  [developer] 15 Aug, 2016 @ 5:24pm 
thank you for reporting.
Could you be more specific? What does not work anymore? resistances (=damage absorption, or what kind of resistance?)
Or is the speed and sainity boost not working? Are you playing as host or client? Is the base complete (icon/orange shown?)?

edit, and is there an error in your log?
Last edited by Serp; 15 Aug, 2016 @ 5:26pm
{DTBT} Shadow 15 Aug, 2016 @ 5:33pm 
I am the host, I had the ring before for complete base and had a fair amount of flooring. Today my character no longer turns orange or gains the speed boost or sanity resistance he did. Like I said I haven't had poor weather as I am in the middle of autumn, so I don't know about how weather protection is working. I did start construction on a second base area elsewhere on the map and built a second science and alchemy station. I am not sure if that is what broke it, I also built walls elsewhere on the map as well that aren't connected. I will look into it in more detail. What constitutes a "complete base" ?
Serp  [developer] 15 Aug, 2016 @ 5:44pm 
I tested again as client and as host and for me it works.

If you see no base icon/orange then it means the base is not complete.
As default you need:
- science or alchemy
- chest
- crockpot
- active lightsource
- 10 walls (don't need to be connected)

All of these building have to be in 30 steps range of the floor (steps are steps your character makes)
Most of the boni, like sanity and rain protection need a complete base.
Speed should work without base, but you need to walk more than one tile to update the speed (and 1 second).

edit:
you can have as many bases like you want. If you are standing on a floor, the game checks all things in 30 steps range, to see if all required buildings are there.
Last edited by Serp; 15 Aug, 2016 @ 5:47pm
SamuelDancing 27 Jun, 2020 @ 5:21pm 
I started a world with Walter, and I had an error that mentioned wetness resistance and resulted with a crash. I was in autumn, and the only mod I could see contributing to a crash on the off chance that it's not this mod alone, is Achievement and Level System.

Edit: I found the cause to be when it starts to rain, hence the problem being related to wetness. I can also confirm that it was this mod because I removed it and the game didn't crash anymore.
Last edited by SamuelDancing; 27 Jun, 2020 @ 5:28pm
Serp  [developer] 28 Jun, 2020 @ 3:05am 
Yes.. I will look into it. I saw in recent game patch notes that the wetness system for items was rewritten =/
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