Killing Floor 2

Killing Floor 2

Controlled Difficulty
blackout  [developer] 24 Jun, 2017 @ 10:14pm
Released build eef8d8 (2017-06-25)
This is a small release. It makes two changes.

  • Nam reworked nam_pro_v4 and nam_semi_pro_v2, at my request, to remove KFP from those spawncycles. The original versions of these cycles, with KFP present, are at the bottom of this announcement, in case you want to use them via SpawnCycleDefs in your KFGame.ini. I'm putting a moratorium on SpawnCycles containing bosses until or unless I add better tools to manage the mid-wave difficulty spike that adding a boss entails. KFP will continue to be supported in SpawnCycleDefs, so if you have him on your custom config, he will still work just as before. Only the SpawnCycles nam_pro_v4 and nam_semi_pro_v2 have been changed. Sorry for the disruption.
  • Removed hotfix for TWI's Scrake rage bug in v1053. v1054 included a fix that works just like my hotfix does, making the hotfix obsolete.

Subscribing to the workshop is the recommended way to download CD. For server admins and downgraders, there is also a github release with ControlledDifficulty.u attachment: https://github.com/notblackout/kf2-controlled-difficulty/releases/tag/release-2017-06-25-eef8d8

OLD nam_pro_v4 and nam_semi_pro_v2 (NOT RECOMMENDED): https://gist.github.com/notblackout/0df78885db3a967687bb88bdafbf04cf

CD has reworked nam_pro_v4 and nam_semi_pro_v2 cycles builtin. The above link is just for people who got attached to the old KFP version.
Last edited by blackout; 24 Jun, 2017 @ 10:31pm