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Bir çeviri sorunu bildirin
I've had repeated requests for the ability to store more than one set of SpawnCycleDefs and switch between them without config editing, but this is different -- applying a set of arbitrary config option overrides based on the map.
I haven't investigated how this might work, and it could turn out to involve prohibitively costly refactoring or something, but I will keep both these ideas in mind when I do investigate. Perhaps there is a way to support both ideas with a single underlying system (maybe based on the unrealscript PerObjectConfig modifier).