Kenshi
Tribal Warfare (Outdated)
Kolljak 21 Apr, 2017 @ 9:00pm
Continuation... Possible conflicts [Fixed]
in particular the mod that allows you to Capture people and recruit them. and your tribal warfare.

my list below.
wvr_TorchCampfireBrightnessSwap
wvr_LightTweaks
wvr_BreadInTheBarrelPlease
euroswords
citizens
Wandering Squads_Recruitables
Wandering Squads_Engine
Unleash the hair
UnarmedTraining
Tribal Warfare
Tents
Research Mod
RecruitPrisoners
Ration Packs
Primal Wildlife
Outpostlife
Nomadic Traders
No Farming Research Costs
Multirace Bandits
More interior and exterior items
More Bountys
Interior Design
Improved leather crafting
Guardpost
Goggleswithhats
Faction Caravans
Dragonslayer
Deep well
CondensedFood
ColorClothes
Black Thieves Backpack
Black Glod Old-World Tech
Advanced Training
256 Squad Limit


one of these is preventing cannibles from putting people in cages. weird part is is was working
before.


Fix [Resetting Buildings fix's] Bug caused by entering creative and hitting undo before placing any buildings.
Last edited by Kolljak; 22 Apr, 2017 @ 8:03am
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Showing 1-11 of 11 comments
Shidan  [developer] 21 Apr, 2017 @ 10:20pm 
Well, I just went through what seemed like the most likely candidates (citizens, Wandering Squads, RecruitPrisoners) none to touch the cannibal AI packages.

Might try putting my mod at the top or bottom of the load order. See if it helps.
Last edited by Shidan; 21 Apr, 2017 @ 10:34pm
Shidan  [developer] 21 Apr, 2017 @ 10:43pm 
I'm thinking it may actually be a vanilla bug. I was just running some tests and got it to happen. But only the once. I've got a couple questions

1. Is it consistently happening on your end? Like if you start a random new cannibal hunter start, does it still happen?

2. What tribe(s) was/were screwing up?

3. Do you have a save where they are screwing up on? If so, can you check ownsership of the cages? Specifically, what town owns them?
Kolljak 22 Apr, 2017 @ 5:54am 
well what im doing is changing the order and inporting next to cannible camp.

the big one in the center. ill give u its name in a second.

reds and greens all tribes affected.

be back with more info.
Kolljak 22 Apr, 2017 @ 6:02am 
OK so the cages belong to their perspective owner they are just all standing in one pile and not taking them to the cages. even with your mod at top.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=910779075
Kolljak 22 Apr, 2017 @ 6:08am 
i always thought that mods worked from the top down.
replacing all data of the previous it goes down. so you want cores at top and gamechangers at bottom.
Kolljak 22 Apr, 2017 @ 7:42am 
i think it might of been entering Creative mode. afterwords is bugged the buildings. not sure why. but ill be starting a new game. and will fly over in creative and watch.

i had also removed your mod to test it was still happening.
Kolljak 22 Apr, 2017 @ 7:56am 
Removed.

Wandering Squads_Recruitables
Wandering Squads_Engine
UnarmedTraining
Tribal Warfare
Nomadic Traders
Dragonslayer

fixed it. has to be
Nomadics or wandering.
Kolljak 22 Apr, 2017 @ 8:02am 
It was indeed creative mode and buildings. reseting buildings fixed it. -solution-
Last edited by Kolljak; 22 Apr, 2017 @ 8:02am
Shidan  [developer] 22 Apr, 2017 @ 8:06am 
Good to know. :)
Kolljak 22 Apr, 2017 @ 8:07am 
Yeah for some reason the cages on the entirty of the planet and the prisoner poles lost their Tag for capture. i went to slave camps all the slaves where standing outside. i imported w/o loading buildings they where being put inside. flew over to cannibles wam bam getting beaten and eaten.
Shidan  [developer] 3 Oct, 2017 @ 2:05am 
Neither of those were the cause of this issue. Though they do cause their own incompatibility problems with any other mod that spawns squads, due to how the author set his mod up. So I can't recommend using them along side any other squad spawning mods.
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