Starbound

Starbound

Combinable Augments
 This topic has been pinned, so it's probably important
C0bra5  [developer] 25 Oct, 2016 @ 4:51pm
Suggestions/Ideas thread
Some sort of idea list of thigs that i want to include to the mod or suggestion made by the user.
< >
Showing 1-15 of 34 comments
puzzlemaster 25 Oct, 2016 @ 5:01pm 
Welp, here I go.

How about a way to disable and enable augments? That might be challenging but I think I got a couple solutions to that.

Solution 1: Make a HUD button for the augments under the teleport button, that functions like the HUDs for teleporters, or make it a grid-like HUD with all of the augments that you can turn on or off.

Solution 2: If it is possible, which it most likey is (but hard to code I think), make the EPP have a HUD when you right click it with an empty cursor. Then, it will open up a HUD without the need to add another button.
C0bra5  [developer] 25 Oct, 2016 @ 5:03pm 
i'd probably just make a separate tab or a other machine for that...
Sorakai 18 Nov, 2016 @ 2:30pm 
Please please please allow me to combine pet collars too! Great mod!
Compatibility with Augments Slots for Armor would be nice. That is, combining augments in armor with other augments, like how you can combine on EPPs.
jeffrey778 30 Apr, 2017 @ 5:26pm 
there an admin command to just spawn the best combined item?
C0bra5  [developer] 7 May, 2017 @ 11:51am 
nope.
CadaDreamer127 8 May, 2017 @ 7:01pm 
Originally posted by Sorakai:
Please please please allow me to combine pet collars too! Great mod!
Same here! I want to make an Adult Poptop guard as much like Mother Poptop as I can. I'd really appreciate it if you made another version of this mod, but for pet collars :steamsalty:
Last edited by CadaDreamer127; 8 May, 2017 @ 7:03pm
C0bra5  [developer] 8 May, 2017 @ 7:04pm 
you know, it could actually just be the same mod
Fuyuno 19 Jul, 2017 @ 11:04am 
any chance of changing the category it's added to in order for it to go in the same category as crafting tables and so on? (it looks like a crate with a chair next to it. it's currently categorised as "other" and it's going in the same tab as a tab that looks like a painting and a lightbulb - i'm using a UI mod called "bk3k's Inventory", which adds a ton more space and new tabs as well.

thanks in advance! hope to hear from you soon ^^

edit: for some reason, the merged augs aren't applying to my armour - in specific, the perfect armour
Last edited by Fuyuno; 19 Jul, 2017 @ 11:06am
Fuyuno 19 Jul, 2017 @ 11:04am 
for future reference, the mod i was talking about is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=882900100
C0bra5  [developer] 29 Jul, 2017 @ 10:36am 
@Fuyuno the augments work just like normal augments, they have the exact same code as a normal augment would, and armor doesn't support augments by default, that's modded, and it's not from my mod, go ask in the right mod comments about it, but anyway, i actually use bk3k's inventory, and never actually noticed it wasn't in the right inventory, i'll fix that when i get the time.
Fuyuno 29 Jul, 2017 @ 11:25am 
> i actually use bk3k's inventory, and never actually noticed it wasn't in the right inventory, i'll fix that when i get the time.
_cool ^^ thank you for fixing this when you get the time =D my OCD praises you as well. lol
RizzCarlton 24 Jan, 2018 @ 7:05am 
Update: Nvm, figured it out after moving some things around.
Added this to combineaugment.augment: "combinedlevel" : 1,
then accessed it with: aug1.config.augment.combinedlevel
Thanks for the great work!

Full disclosure, I have no idea what I'm doing as I don't understand how starbound accesses properties, but I have been fiddling with the idea that in order to combine an EPP or augment they have to be the same "level". For example; a combined augment (2 epp's only) cannot be combined with a singular uncombined augment, nor can a level 3 combined epp (3 combination operations) be combined with a level 2 combined epp. I feel this would bring some much needed balance to this otherwise wonderful mod that I have been using for ages. If you don't have the time or desire to implement something like this, could you please point me in the right direction? I've been pouring over your code for what feels like an eternity XD. Thank you.
Last edited by RizzCarlton; 25 Jan, 2018 @ 8:00am
pumasky2 3 Jun, 2018 @ 8:21am 
Is there any chance to make it possible to extract from armor with this mod?
C0bra5  [developer] 3 Jun, 2018 @ 11:31am 
Originally posted by pumasky2:
Is there any chance to make it possible to extract from armor with this mod?
Thanks to the new much more maintainable framework, this is fully possible, it should support any mods that allow augments to be installed on armors.
< >
Showing 1-15 of 34 comments
Per page: 1530 50