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Thanks! I am currently working on creating explosive rounds for weapons as well as a new Claymore mine utilizing simple ammo as "ball bearings" giving a bleeding effect.
With the new release of the harpoon, I will also work to make the same tranqs for the Harpoon Gun. I will not probably be able to work too much until next week. FYI
Thats the next step = ) thanks for the recommendation I appreciate it.
Harpoon Tranq Added = )
A couple things I'd like to suggest:
a. Change the Explosive Ammo for the AR to (or add) Incendiary Ammo (short (2-3 sec) duration small DoT (3-5 dps) due to the many rounds the rifle holds).
b. Add an Explosive Shell for the Shotgun (maybe even a Beanbag -minimal damage, high torpor- round?).
c. Potentially add an Explosive Round for the Longrifle (intended for killing heavy dinos like Rex and Giga, or Dodos just because...) and an AP round for the Sniper Rifle.
A gas powered Jackhammer/Handdrill, similar to the Chainsaw.
Where the Chainsaw is the UBER version of the Hatchet, the Drill would the uber version of the Pickaxe