RimWorld

RimWorld

Wanna Get High
PH4T3 <*.*>  [developer] 13 Aug, 2016 @ 7:52pm
Bug Reports
(If you find a bug, please report it. I try to do testing but can't test all mod combos, so if you have issues, this is the place to post them.)

Please include---

What Caused the Bug.
(Was it a joint or a blunt? was it candy?

What Mods you have and in what Order.

Community Core
Phi
Wanna Get High

Any other info you have from your own tests.

Thanks and keep me posted.

-----------------------------------------------------------------------------------------------

(Based from dismarzero 's Vegetable Mod)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706426033&searchtext=vegetable )

Granted it has been MAJORLY overhauled,
but wanted to give props where its due.
Last edited by PH4T3 <*.*>; 2 Sep, 2016 @ 7:06pm
< >
Showing 1-4 of 4 comments
PH4T3 <*.*>  [developer] 13 Aug, 2016 @ 7:54pm 
BUG - Die from smoking too much - FIXED - Are not able to pass out from smoking now, well you could but it would take probably hundreds of back to back to even get close, and your guy starts puking after just a handful, so it would take someone REALLY dedicated on trying to make them pass out to see if it could glitch into death instead. But if you still see this somehow, please let me know, the tests I did all seemed to do the same thing. I would just get to Flying state and puke everywhere. So I consider this fixed unless I hear anything else about it.
Last edited by PH4T3 <*.*>; 14 Aug, 2016 @ 7:06am
PH4T3 <*.*>  [developer] 13 Aug, 2016 @ 8:05pm 
BUG - Blunt type was requiring the wrong material to be used. FIXED!
PH4T3 <*.*>  [developer] 5 Sep, 2016 @ 1:52pm 
KNOWN BUG ---

The A15 version puts out 4 command errors into the dev log, but they don't seem to effect the game in any way. I will try to sort this out but its on the low end for right now. I was just happy to see this work in A15, it was a pain in @#$# to update compared to my other mods.
Last edited by PH4T3 <*.*>; 5 Sep, 2016 @ 1:53pm
PH4T3 <*.*>  [developer] 8 Sep, 2016 @ 8:20pm 
Fixed the KNOWN BUG posted above this message.
Mod should now launch with no console errors.
Wish I had some features with this one, but happy
to get this one knocked out.
< >
Showing 1-4 of 4 comments
Per page: 1530 50