RimWorld

RimWorld

Wanna Get High
PH4T3 <*.*>  [developer] 13 Aug, 2016 @ 8:09pm
Testing Reports
I am about to do a legit test run to check for full balance now that all the bugs are squashed and there is enough new content for this weekend. Not that I might not add more to the game tomorrow. But Dev testing doesn't really let you FEEL the game, it just lets you know did this work? Oh it did. I want to make sure that the balance feels right.

Raw Goods - I want them to be able to be sold, but I want you to want to refine them to sell the other products as they are worth more money.

Refined Goods - I want to make sure all the things are balanced in ability and value.

Meds - How do they hold up to the others? They should be slightly better than
the defaults without being OP. Although once I have 8 or 12 plants in the game,
it might need some more tweaking.

(Going to play legit and see how it goes. Will report back findings and hope you guys and gals can do the same perhaps. Your feedback shapes the mod! )
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PH4T3 <*.*>  [developer] 14 Aug, 2016 @ 5:32am 
Play test went well, didn't find any bugs. Also tested 1 of the 2 scenarios and had some fun with it. Going to do some more testing today, maybe add a 3rd scenario and MAYBE another plant and we got ourselves another meaty update. More info soon.
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