Xenonauts

Xenonauts

X-Division 1.00.00 - New Dawn
Xeryx 22 Dec, 2017 @ 7:24pm
Bugs, ideas, and suggestions.
Decided to make a proper forum for proper feedback other than the general comments. For 2 reasons. Longer posts can be made, they can be edited, and they are easier to keep track of.
Last edited by Xeryx; 22 Dec, 2017 @ 10:23pm
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Showing 1-15 of 65 comments
Xeryx 22 Dec, 2017 @ 7:53pm 
deleted due to improper install.
Last edited by Xeryx; 29 Dec, 2017 @ 10:12am
Charon  [developer] 23 Dec, 2017 @ 11:12am 
Thank you for the feedback. Most of it will be resolved by playing more. You should come back to your poitns after you have played a little more and write how you think about them then.

Dont worry, im known as the destroyer of forums because my facts silence every discussion ( as in - nothing to write anymore ).

So dont worry on stepping on any toes. Rather make sure the rocket comes back the right way :) - dont get hit.

Here are just my thoughts, only read them if you are strong enough to take facts to the face.

SPOILER

Xpedia - multiple people are currently working on the Xpedia, as typewriters, cleaners, ... we mostly miss lore writing people. And we do this on and off github: https://github.com/X-Division/X-Division

Smoke grenades - i can guarantee you that inhaling ANY gas/smoke will damage your lungs ( any gas is deadly if you inhale 100% of that type - yes, even oxygen, the normal air only consists of 21% oxygen ). So no damage is as realistic as damage, and maybe the damage teaches players to not throw the smoke on their own soldiers, but instead between them and the enemy. This only consists for the basic armour as other armour have a basic rebreather system installed.

Anti Missile - you wont need it yet and suitable planes for it to get mounted on will appear later, although they have a small but real niche in taking down terror UFOs early.

Foxtrot - realism is irrelevant, gameplay balance is relevant. You are only in Phase 1, yes, engineering a foxtrot may not be necessary but it is viable in any case. What you need 3 f17 for can be done with 1 foxtrot. And once you come to Phase 2 you will apreciate the cheap engineering costs of the foxtrot, believe me.

Stun grenades - The last time i checked the stun grenades did their job pretty good:
https://youtu.be/8mD0IwXYV2s?t=23m20s

>I would also like to suggest a help entry in the pedia for getting started with some of the basic techs, or a guide link or something in the mod area. With the enormous amount of new stuff a player can do with research and engineering it maynot be intuitive to all players.

What do you mean ? What is needed in what form ?

Rockets - That aint the case, this is how the game is supposed to look like - https://youtu.be/BrHgMcqyfOA .

Jackal - Jackal Armour doesnt cost alenium. Looks like you are playing a different game.

SPOILER END
Last edited by Charon; 23 Dec, 2017 @ 11:14am
Xeryx 29 Dec, 2017 @ 10:27am 
I want to thank you for helping me get my game going properly, There were some issues that is for sure.

Right now I am absolutely furious at the impossible Terror missions you guys have made.

I just had a level one terrror mission, and my xdivision weapons are practically useless. Let allone the shear number of theose industuctable dogs machines. I counted like 8 of them running around munching everyone. That is way too many and honestly i don't mind a challenge but it is impossible to even win level one technology?? I guess I will have to let them nuke the populous. As that is the only option because it is not fun! After 10 turns I only killed 2 aliens, armed with sniper rifles heavy explosives, and flamers. Flamers didn't really do anything but very minimal damage. BTW the aliens all seem to have those mini shields and that is a load of crap!

Which brings me to this, I get that it is a terror mission, but this is basically mission impossible. I have my best troops and a minigun tank, the Tank is the only thing that could touch these invincible aliens, and frankly has made me quit playing this mod because if it is this impossibla tat level one, I can't even imagine how it is set up later.

A city mission you have to avoid the civillain casualties as much as possible which limits a scorched eatth policy. Of course since I am limited to just 8 men on a chinook now, how in the hell am I supposed to have any chance! Call me a whiner or what ever, but I am not a happy camper and will just let that city get nuked, because there are far too many invincible aliens in a terrror site at level 1.
Last edited by Xeryx; 29 Dec, 2017 @ 10:30am
Charon  [developer] 29 Dec, 2017 @ 11:17am 
Originally posted by Xeryx:
I want to thank you for helping me get my game going properly, There were some issues that is for sure.

Right now I am absolutely furious at the impossible Terror missions you guys have made.

I just had a level one terrror mission, and my xdivision weapons are practically useless. Let allone the shear number of theose industuctable dogs machines. I counted like 8 of them running around munching everyone. That is way too many and honestly i don't mind a challenge but it is impossible to even win level one technology?? I guess I will have to let them nuke the populous. As that is the only option because it is not fun! After 10 turns I only killed 2 aliens, armed with sniper rifles heavy explosives, and flamers. Flamers didn't really do anything but very minimal damage. BTW the aliens all seem to have those mini shields and that is a load of crap!

Which brings me to this, I get that it is a terror mission, but this is basically mission impossible. I have my best troops and a minigun tank, the Tank is the only thing that could touch these invincible aliens, and frankly has made me quit playing this mod because if it is this impossibla tat level one, I can't even imagine how it is set up later.

A city mission you have to avoid the civillain casualties as much as possible which limits a scorched eatth policy. Of course since I am limited to just 8 men on a chinook now, how in the hell am I supposed to have any chance! Call me a whiner or what ever, but I am not a happy camper and will just let that city get nuked, because there are far too many invincible aliens in a terrror site at level 1.

Yes, it is indeed meant to be impossible. You came to the right conclusion. Just withdraw and abort the mission.

Anything we can do to make it more clear that this mission is meant to get aborted ?

Especially androns are unbeatable. Sebillians are hard, and ceasan are doable. The first terror mission is meant to be unbeatable, but the second should be doable.
Last edited by Charon; 29 Dec, 2017 @ 11:19am
szlovak.kornel 13 Mar, 2018 @ 8:40am 
Hello,

its bug in the DSB system, in The X-division?
I find 4 item in the DSB system, can I disassemble, but I don't see how much part I get.

There are these items:
Roboreaper soldier DSB 1:?EC + ?BC +? CAELIUM
##### (Andron Terror Soldier Corpse)
Xenomorph Marble Drone RE ? - ? CHITIN
Xenomorph Marble Warior RE ? - ? CHITIN

example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1329927791

Please check thes items.
Thanks in advance.
Last edited by szlovak.kornel; 13 Mar, 2018 @ 8:44am
Charon  [developer] 13 Mar, 2018 @ 9:39am 
Originally posted by szlovak.kornel:
Hello,

its bug in the DSB system, in The X-division?
I find 4 item in the DSB system, can I disassemble, but I don't see how much part I get.

There are these items:
Roboreaper soldier DSB 1:?EC + ?BC +? CAELIUM
##### (Andron Terror Soldier Corpse)
Xenomorph Marble Drone RE ? - ? CHITIN
Xenomorph Marble Warior RE ? - ? CHITIN

example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1329927791

Please check thes items.
Thanks in advance.

No, these are just incomplete descriptions, as far as i know. No gamebreaking things, you just dont know how much you get.
szlovak.kornel 14 Mar, 2018 @ 3:03am 
Originally posted by Charon:
Originally posted by szlovak.kornel:
Hello,

its bug in the DSB system, in The X-division?
I find 4 item in the DSB system, can I disassemble, but I don't see how much part I get.

There are these items:
Roboreaper soldier DSB 1:?EC + ?BC +? CAELIUM
##### (Andron Terror Soldier Corpse)
Xenomorph Marble Drone RE ? - ? CHITIN
Xenomorph Marble Warior RE ? - ? CHITIN

example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1329927791

Please check thes items.
Thanks in advance.

No, these are just incomplete descriptions, as far as i know. No gamebreaking things, you just dont know how much you get.
Thank you for the answer Charon.
Siegfread 15 Mar, 2018 @ 7:46pm 
Possible bug, but if its just a game feature i'll try and just git gud.

I just wiped my first mission against cessians (and a xenomorph) without a single kill to my name. It looked like all my shots landed. Small purple bloodspray and damage noise, But no damage or moral numbers popped up with the exception of a point blank shotgun blast just before i wiped.

Is there something im missing here? Like do enemies now have personal shields or something? Or has something broken in my game?
Xeryx 17 Mar, 2018 @ 1:02pm 
Some of the aliens do have personal shields. Use heavy machine guns, shotguns, grenades and sniper rifles for your first missions. The shileds then the skinny aliens have are 150 points but they do not cover the rear.
Bucket 21 Jun, 2018 @ 5:28am 
Ignore me, I'm an idiot
Last edited by Bucket; 21 Jun, 2018 @ 5:44am
A.Mitchell 26 Jun, 2018 @ 10:05am 
My workshop projects are invisible and so is my awacs.
Please let me know what is wrong.
Teikai 25 Dec, 2018 @ 10:36pm 
Do you know that you can mutiply the mk2 axe in ground combat? (BUG) Have a save game if needed. Version 1.00.10 (beta testbranch?)
Keep up your great work
And thank you for the great and lively Xenopedia, i dont know how it about other players but for me lore, information and explorations are about 40% of the fun
Last edited by Teikai; 25 Dec, 2018 @ 10:45pm
A.Mitchell 26 Dec, 2018 @ 12:48pm 
I got it to work.
LarrytheEmu 12 Jan, 2019 @ 3:59am 
Version 1.00.00: i can not change the number of scientists or engineers on any project. hireing and fireing also does not work for them(works fine for soldiers). i have reinstalled the game and the mod already.
Last edited by LarrytheEmu; 13 Jan, 2019 @ 3:03am
LarrytheEmu 13 Jan, 2019 @ 3:04am 
Fixed. It was some error with the mof files, after a redownloading and installing it again it work.
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