Xenonauts

Xenonauts

X-Division 1.00.00 - New Dawn
Fanushka 16 Dec, 2019 @ 6:52pm
Extremely Annoying Accuracy
I have noticed that the level of accuracy and range that every soldier (and vehicle) has is at an extremely poor level. I find it rather ridiculous that in one case I drove a Hunter point blank to an enemy and only had a 30% chance for each shot to hit.

I understand making the game more difficult by lowering the range and accuracy but in this case the changes seem to far. Shot guns and machine guns seem rather pointless now.

Perhaps there could be an option to revert these changes? The mod is fantastic but shooting at things is infuriating.
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Kilin 11 Mar, 2023 @ 7:00am 
Misses can hit so 30% at point blank is actually 100% hit chance. Misses just mean that shots will have variance to where they can land depending on where you aimed but if you are point blank they physically have to travel through the target to get to the destination. Even 1 tile away is basically 100% hit chance due to this.

As a result it's sorta hard to tell your actual hit chance as it's based more off of range than the % chance you are presented with but with this knowledge you can save tu's by manipulating misses to hit. Good example is with shotguns. Why go point blank when you can stay 1 or 2 away and get an extra shot in with 100% hit chance despite the 20%~ it says you'll get
Last edited by Kilin; 11 Mar, 2023 @ 7:01am
sankovegorrishe 27 Apr, 2023 @ 7:10pm 
Shotgun is very-very weak.
But, at the same time - extremely useful!
My assaults - are the best killers in squads. They kill in 2-3 times more, than others.
I would say that shotgun even necessary! Thanks to it, I captive 1-3 aliens from each battle, on the hardest difficulty, at 1st in game year.

Yes, one assault alone - is almost useless unit.
To make it work - you should have 2 assaults in squad. And they always should act in pair.

Try it - and you will see magic 🙂🔥

P.S. There is only one case, when shotgun really has no sense - against robots.
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