RimWorld

RimWorld

Syndicate Classic
 This topic has been pinned, so it's probably important
Stealthkibbler  [developer] 13 Aug, 2016 @ 7:38pm
To-Do List
This is a list of plans we have for this mod and where it will go, if you have any suggestions or concerns for content put them here.

Current Goals
-Donk Pockets
-Secret Documents on Strike Leaders
-Greytide StationWide
-New Weapons, Toolbox, Wrench, Crowbar, Stunprod, Improvised Spear, Pneumatic Spear, Welder, Advanced Welder.
-New Clothing for greyshirts, GasMask, Insulated Gloves, Cakehat, Welding Helmet.
-Explosive Implants for Space Ninja & Redsuits
-Fukken space ninja & Energy Katana
-Space Samurai.
-Clown Faction, Banana Staff, Bike Horn, Banana Gun, Rainbow Crayon.
-Hidden Mime Faction that can visit you everynow and then.
-Ultra Rare Mimekitty
-Baguette
-Growable bananas
-Weaponised Bananas
-Bananium
-Nanotrasen, Security, ERT, Deathsquad. -All but DS easy to recruit
-Space Wizard Federation? (Pretty ambitious, might do last)
-Eventually make enough changes that the mod can be considered a Total Conversion mod.
Last edited by Stealthkibbler; 16 Aug, 2016 @ 7:16pm
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Showing 1-6 of 6 comments
helldwarf 14 Aug, 2016 @ 11:59pm 
Could you add a medical implant where the pawns self destruct on death? Maybe it could go of if that part of the pawn (e.g. left leg) got hit?
Stealthkibbler  [developer] 15 Aug, 2016 @ 12:04am 
@helldwarf I have a mate who's working on coding the explosive implants because we want redsuits to have these implants and later Space Ninjas, however we dont want it to be like boomrats where its inherited in the pawn. But yeah in the coming days explosive/self destruct implants should be a thing, you will still be able to capture operatives and anyone who has these implants as they would only trigger when the pawn dies.
helldwarf 15 Aug, 2016 @ 2:13am 
Ok :)
Popo Bigles 16 Aug, 2016 @ 2:53pm 
Amazing, i love this mod, and its plans.
Zacharius Sneed 9 Oct, 2016 @ 10:29am 
Add space tiles?
Zacharius Sneed 17 Oct, 2016 @ 7:08pm 
Originally posted by Stealthkibbler:
@helldwarf I have a mate who's working on coding the explosive implants because we want redsuits to have these implants and later Space Ninjas, however we dont want it to be like boomrats where its inherited in the pawn. But yeah in the coming days explosive/self destruct implants should be a thing, you will still be able to capture operatives and anyone who has these implants as they would only trigger when the pawn dies.

Add space tiles please
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Showing 1-6 of 6 comments
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