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Arch druid - Floating and Strong Will
Dreadnaught - +2 phys.dmg defense resistance for machines and +8 movement for musketeers and engineers too
Necro - Age of death 35% for undead from fallen units
Rogue - Age of Deception - all units +1 poison dmg invisible and huge -400 hit to enemies empire happiness
Sorcerer - Age of Magic +50cp and 1/2 cost for all spells
Theocrat - Armageddon +80% holy weakness and no regen for enemies
Warlord - Charge, first strike and gold medal for all
I think that Charge, first strike should stay with maybe +4 move +1vision range +1 resistance ? If you could make it permanent but not stackable (if dispelled and casted again only unbuffed units should get that)
Lets keep entire map revealed for explorer. I think movement is better way as suggested. Or regeneration that could be used with forced march effectively. Will think about this further
The idea of giving regen to everyone really caught my eye, even without forced march it keeps the army fighting fresh constantly. My only concern is if that is too Theocraty or not. And I'd have to be sure that the theo ultimate didn't overirde it, which I think it might.
Your reminder is a good idea. We can break it down into the central theme, and then possibly keep to the theme
Arch druid - Maintain momentum
Dreadnaught - Get into position faster
Necro - Be joined by the dead
Rogue - Become unpredictable and destabalize opponents
Sorcerer - Boost spell casting
Theocrat - Weaken opponents and make it impossible for them to recover
Warlord - Make units stronger
This makes me throw the idea of making Warlords better with roads in some way out the window because that's Dreadnaught turf. By the same measure perhaps we shouldn't boost their speed.
Good stuff, keep it coming.
Last minute thought here, what if it incorperated the legendary units somehow?
irregulars +2 vision range, backstab
infantry, pikeman sprint
archer +2 ranged damage
monster demolisher x2
cavalry devastating charge
I am not content with this idea either just nothing better strikes me for now xD
+1 physical damage
+4 movement
+1 def
+1 res
Hmmmm... I wrote it out to see how it looked, but it's far weaker than auto gold. Warlords have quite an ultimate. Maybe the +2 levels and that?
The every class of troop thing is an intersting idea, but there are so many units with different abilities some would never get benifits. (Like knights and devastating charge).
Edit: Haha, +1 level and the warlord could dispell and recast the spell over and over again. Hmmm....