ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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This is my config for beacons
The ones that end in PL are for use with the pirate chest mod that transforms all supply drops into treasure chests. Search for the glory coin entries and you can edit the min max to transform the range of coins that can be dropped




ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_PL_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=1,MaxQuantity=5,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=1,MaxQuantity=5,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_Double_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=5,MaxQuantity=10,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_PL_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=5,MaxQuantity=10,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=5,MaxQuantity=10,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_Double_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=10,MaxQuantity=20,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=20,MaxQuantity=30,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_PL_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=20,MaxQuantity=30,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_Double_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=40,MaxQuantity=60,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_PL_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=40,MaxQuantity=60,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=40,MaxQuantity=60,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_Double_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=60,MaxQuantity=120,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_PL_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=50,MaxQuantity=70,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=50,MaxQuantity=70,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_Double_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=100,MaxQuantity=140,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_PL_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=70,MaxQuantity=100,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=70,MaxQuantity=100,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_Double_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Raw Materials",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=0.010000,bItemsRandomWithoutReplacement=false,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),MinQuantity=100,MaxQuantity=150,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToActuallyGiveItem=1.000000,ChanceToBeBlueprintOverride=0.000000)))))
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10 yorumdan 1 ile 10 arası gösteriliyor
Thanks again for this, and all your hard work!!!
Anytime my friend, anytime. If you need my cave configs that also drop items I can post that too but it's pretty easy to just swap container labels to the cave varrieties
If you are ever looking for a server you are always welcome on mine.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=970801025
Impulse  [geliştirici] 12 Tem 2017 @ 11:48 
Thanks again for your work :)
Hello. Would these same settings work on Ragnaroc Map or do I have to change something? Oh and is there a way that this code does not remove other items from the beacons and just adds coins into them ?
En son Vendon tarafından düzenlendi; 1 Eki 2017 @ 20:06
gonna try this and hopefully it works for Ragnarok.
Thats the map I use them on
@Ansgar Odinson : I am hosting with Scorched Earth and the Pirate treasure chest mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876905009). But I can't get the glory coins to spawn in the chests.
And in gus.ini for the chests I have enabledModifier=True and also copypasted your config in game.ini.
Is it because it's on Scorched Earth perhaps?
Do these codes go into Game.ini or GameSettings.ini and what Header do I put them under?
Is there a way that this code wont remove default loot?
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