ARK: Survival Evolved

ARK: Survival Evolved

Pheromone Laboratory
 This topic has been pinned, so it's probably important
Cypha  [developer] 15 Nov, 2016 @ 2:34pm
Suggestions
If you would like to see something added or changed, please let me know.
All ideas welcome.
Thanks.
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Showing 1-11 of 11 comments
Vas 18 Nov, 2016 @ 3:50pm 
Dino Lure / Passive Taming Effects
We need something to lure dinos to a place. For example, I can't passive tame this raptor because he keeps attacking everything around him and he runs around so much its hard to keep up. If we could lure a dino into a particular zone or to an object, it would be much easier to passive tame these creatures.

Or perhaps, when you start passive taming, the dino begins to follow you so long as the taming meter is up. Maybe after the first few successful feedings that is, like 3 times and he'll begin to follow you. First time you do it, he stops being aggressive towards other dinos unless attacked first.
Vas 18 Nov, 2016 @ 3:55pm 
Permanent Pheromones
Another idea is a permanent therapy to make yourself permanent ally to all of one species of dino. For example, you can make it require using the raptor trait on yourself 100 times and then your body permanently emits the pheromone for passive taming of raptors.

A better idea though for balancing reasons and such, is;
You can create another type of item that you must use on yourself once every 3600 seconds, with a grace period of 900 seconds (so you can use it on yourself any time within that 900 seconds, but not before the 3600 seconds is up). What this will do is lower your health by 75%, make you 50% slower, 30% weaker (less weight). Now this effect will only happen after the first couple of shots, the effect gradually weakens the more doses you take within the proper time frame. Once you hit 100% conversion, you no longer need the shots, and you'll have a bonus effect when using Raptor Trait on yourself while all raptors in the game see you as friend, not foe and you can passive tame them.

However you can't use other pheromones on yourself anymore. Trying to use one would make you sick, suffering 50% loss of health, and make you move slower and adding the blind effect from when hit by dilos.

These effects would be worse, if you tried to inject yourself with a permanent pheromone from another species too, suffering 90% loss in health, blind effect for 3 times longer, hunger increases and you lose hydration quickly while it knocks you out for a bit.

You would need to use a new product on yourself to filter the pheromones from your body to reset your body chemistry which would take a long duration of time too, though only half the time it takes to give yourself the pheromone of another dino.

I can give better details on this suggestion if you want, lemme know here or add me, Cypha.
Cypha  [developer] 18 Nov, 2016 @ 10:48pm 
I have actually implemented a system for luring dinos in the upcoming patch. Currently its only setup for birds and it also makes other dinos ignore them if they are being tamed. I like those ideas though so I'll definitely expand it to work for all dinosaurs.
Cypha  [developer] 18 Nov, 2016 @ 10:50pm 
This is a nice idea man. Let me do a bit of research and I'll let you know if it's something I can do.
Vas 26 Apr, 2017 @ 2:07pm 
Syringes
Syringes should not stack, considering the current bug that allows me to use one 4 times, then move it into a stack of unused ones to fully repair it.

I would also like to suggest better syringes.

Rename current to "Small Basic Syringe", this can be used 5 times like normal providing one sample per use.

Add "Small Steel Syringe". This one can be used 15 times, and produces 1 blood sample per use. This takes the same resources to make, plus 1 spark powder, 2 charcoal. Which would be used to make the higher quality alloy.

Add "Small Stainless Steel Syringe", which can be used 30 times, and produces 1 blood sample per use. This takes the same resources as the steel syringe, plus 1 polymer, 1 obsidian.

The small syinges all do the same damage per use. 25 damage per use. Add this to the item descrption:
"A syringe used for dinosaur blood extraction.

- Does 25 damage to health per use."

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Add "Medium Basic Syringe", this can be used 5 times, and produces 5 samples per use. This costs 9 crystal, 8 metal, 2 paste.

"Medium Steel Syringe", can be used 15 times, 5 samples per use. Costs the same as above, plus 1 crystal, 2 metal, 1 paste, 2 spark powder, 6 charcoal.

"Medium Stainless Steel Syringe", can be used 30 times, produces 5 samples per use. Costs same as above, plus 2 polymer, 3 obsidian.

Description:
"A medium sized syringe for dinosaur blood extraction.

- Does 130 damage to health per use.
- Drains 25% stamina & hunger per use.
- Adds 30% to torp per use."

These effects are basically what would happen when you extract a large amount of blood.

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"Large Basic Syringe", can be used 5 times, produces 10 samples per use.
Costs 16 crystal, 14 metal ore, 4 paste.

"Large Steel Syringe", can be used 15 times, 10 samples per use.
Costs same + 2 crystal, 3 ore, 1 paste, 3 sparkpowder, 10 charcoal.

"Large Stainless Steel Syringe", can be used 30 times, 10 samples per use.
Costs same + 3 polymer, 6 obsidian.

Description:
"A large sized syringe for dinosaur blood extraction.

- Does 275 damage to health per use.
- Drains 60% stamina & hunger per use.
- Adds 75% to torp per use."

These effects are basically what would happen when you extract a massive amount of blood.

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"Small Tek Syringe", can be used unlimited times, 1 sample per use.
Costs same as "Small Stainless Steel Syringe" + 3 element shards.

"Medium Tek Syringe", Can be used unlimited times. 5 samples per use.
Costs same as "Medium Stainless Steel Syringe" + 8 element shards.

"Large Tek Syringe", Can be used unlimited times. 10 samples per use.
Costs same as "Large Stainless Steel Syringe" + 1 element, 4 shards.

The description will have the same data, with the exception of the first line being changed to
"A _ syringe that can self repair, used to extract blood from dinosaurs.", they have the same effects to health, stamina, hunger, and torp, to their size classes as above.
Cypha  [developer] 27 Apr, 2017 @ 5:51pm 
Nice ideas bro. The syringe has already been fixed but I like the idea of having different tiers. I'll take a look and see what I can come up with.
zyMex 6 Aug, 2017 @ 4:10pm 
how about following ideas in some way:

- posible to do serum / mutation to coloring dinos like the admin command can do, by random in some region or specific, i guess specific is too much work but play around with the idea.
Cypha  [developer] 8 Aug, 2017 @ 6:13am 
@Zymex Thanks for the suggestion. I'll have a tinker and see what I can do.
Solgato 16 Dec, 2017 @ 3:05pm 
absolutely adore the vision in this mod, will have to find someone running it...
Dex 17 Dec, 2017 @ 4:43pm 
add support for the abberation creatures
KingCutter 21 Apr, 2018 @ 7:42am 
is this mod still being developed?
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