Starbound

Starbound

Axiom Verge Mod - Sudra's Finest
 This topic has been pinned, so it's probably important
Atlas1205  [developer] 21 Sep, 2016 @ 10:56am
Changelogs for all versions
June 24 2017 changelog 0.35
-Fixed homing scripts.

June 21 2017 changelog 0.34
-Added Ion Beam.
-Balanced some weapons.

4/19 2016 changelog 0.33
-Added radial menu selection to the Axiom Disruptor.
Hold down the right mouse button and a ring of icons will appear.
Move the cursor towards the icon for the desired firemode and release right mouse.
The highlighted mode will then be selected without having to switch through all the intervening modes.
-Flamethrower projectiles now pass through terrain, and firing won't be blocked by firing into a wall.
-Kilver may also now be fired into walls, and will hit things on the other side.
-New explosion sprite for Data Bomb

3/16/2017 18:15 changelog 0.32
-Axiom Disruptor is now semi-auto
-Heat Seeker added
-New sprites for Kilver
-New sprites for Flamethrower
-placeholder for Nova

1/8/2017 14:15 changelog 0.31
-Now an icon will be shown above the player character to show current weapon mode.

1/2/2017 20:40 changelog 0.3
-Successfully implemented switchable firing modes. However you need to craft a new axiom disruptor at the Breach Attractor.
-Removed other standalone firing mode recipes.
Known Issue:
Firing sounds sometimes don't switch correctly. Dropping the weapon or morphballing can fix that immediately.

9/19/2016 21:00 changelog 0.28
-Added Quantum Variegator.
-Nerfed Shards' range.

9/13/2016 21:10 changelog 0.27
-Revised crafting interface. Moved all boss figure recipes to breach attractor.

9/12/2016 9:00 changelog 0.261
-Rebalanced Axiom Disruptor and Databomb.

9/11/2016 23:00 changelog 0.26
-Added Axiom Verge bosses and a decorative breach attractor as furnitures. All craftable at woodwork bench with pixels.
-Revised Data Bomb projectiles.

9/11/2016 11:20 changelog 0.251
-Buffed Axiom Disruptor's damage.

9/10/2016 17:30 changelog 0.25
-Removed the explosive impact from Axiom Disruptor.
-Data Bomb added.
-Fixed typo.
-Fixed Lab Coat chest augment slot.(To be observed.)


8/23/2016 18:00 changelog 0.24:
-All projectiles(except shards) now glow.
-Reflector's projectiles now spin in the air.
-Shards' damage is nerfed, but also slightly more accurate.

8/23/2016 22:55 changelog 0.232:
-Fixed an icon bug.

8/23/2016 20:17 changelog 0.231:
-Moved Breach attractor recipe to tier 3 inventor's table.

8/23/2016 14:35 changelog 0.23:
-Most projectiles now have a collison effect.
-Alt fire mode is now using flashlight.
-Made Breach Attractor smaller.


8/22/2016 20:35 changelog 0.23:
-Most projectiles now have a collison effect.
-Alt fire mode is now using flashlight.
-Made Breach Attractor smaller.

8/22/2016 14:35 changelog 0.22:
-Modified Lab Coat added. Could still have problems in non-steam verison.
-Reverse Breach Attractor's interface to vanilla anvil's.

8/21/2016 22:00 changelog 0.21:
-Nerfed all weapons' damage.
-Multi-disruptor now has a smaller angle.
-Some more work on projectiles' effects and whatnot.
-Kilver now has a bigger reach.(added damagepoly in projectile file).


8/21/2016 15:00 changelog 0.201:
-Emergency fix for attractor recipe.


8/21/2016 14:00 changelog 0.20:
-Breach Attractor added. All recipes moved to it.
-Multi-disruptor projectiles now have fix angles (30 degree). Nerfed range.

8/20/2016 22:00 changelog 0.15:
-Minor tweaks.
-Reflector added.
-Multi-disruptor added.

8/20/2016 20:00 changelog 0.14:
-Shards now has correct damage.
-Increased all weapons' energy costs.

8/20/2016 18:18 changelog 0.13:
-Shards added.
-Some work on Kilver's effect

8/20/2016 16:53 changelog 0.12:
-Inertial Pulse added
-Nerfed Kilver
-Removed redundant recipes. Now you must switch back to Axiom Disruptor before switching to other modes.
-Fixed typo

8/20/2016 13:51 changelog 0.11:
-Flamethrower mode added
-You can now switch weapon mode by hands (default handcraft menu). Looking into a on the fly weapon switching ability.
Last edited by Atlas1205; 23 Jun, 2017 @ 4:46pm