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When I tried to fix it in the beginning I was using CBA's Extended Eventhandlers, but that broke my mod (no errors or anything like that... the textures weren't loading at all - this was a BIS problem).
So I spent some time figuring out how CBA runs it's postInit, then I called it through my function, because my function was what was overriding the CBA's postInit function in the first place.
This is because for some reason Arma can't have two different Functions with "postInit=1;" as a parameter. (Engine problem maybe).
Look I don't know what to tell you other than it's working fine, because it is working fine.
So I have a question for you specifically, is CBA not working for you with this mod running?
Regardless, it's fixed now, and I am no longer calling any CBA functions. The update will be out later today.
PS: The problem I had wasn't what you were talking about anyway, as I turns out my functions were named incorrectly, there was no "inheriting of the wrong class" going on anywhere.