Stellaris

Stellaris

Sins of the Prophets: Stellaris
UNSC ultimate power
Hello Unikraken I hope you are doing well. First let me say I love the sins of the prophets mod. It's a great mod and I have enjoyed it greatly. Now then I have encountered a slight problem I'm hoping you may have an answer for though yo be honest I don't know if it's from sins of a prophet or journey towards the Halo's. My friend and I have encountered a slight problem with the UNSC where there ships get an absolutely outrageous powerboost in their own territories. I'm talking a 35k fleet when attacking normally by invading someone else's territory jumping to a almost 170k power fleet in it's own territory making it virtually impossible to defeat them if you want to invade them. I'm hoping you may have an answer to that. I do have another thing I'd like to ask about but I am content to wait till I hear an answer back about this. I also forgot to mention that the power boost in their own territories applies to EVERYTHING in their own territory that belongs to them. I hope you can help us out with this and have a good day
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D. Sauter 2 Nov, 2019 @ 1:16pm 
as a UNSC player, i see absolutely ZERO problem with this. i believe it is due to the UNSC blatently using and abusing the ever-living HELL out of the home field advantage and nuclear minefields and such.
D. Sauter 2 Nov, 2019 @ 1:17pm 
thats my personal headcanon at least
Vrishnak92™ 24 Nov, 2019 @ 12:02pm 
In case you never found the answer to your question, the mod Sins of the Prophets for Stellaris is purely a visual mod, it does not change anything in regards to gameplay.
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Showing 1-3 of 3 comments
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