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I removed this feature since the vanilla game rules now allow you to enable/disable it yourself.
I seem to have missed that option. Thank you for the clarification.
I bet this is because this part doesn't have "my prisoner" check, only "prisoner"
initiate_mass_execution = {
only_independent = yes
is_high_prio = yes
potential = {
any_courtier = {
AND = {
NOT = { religion = ROOT }
prisoner = yes
}