ARK: Survival Evolved

ARK: Survival Evolved

Uber Crafter
Trouble 24 Nov, 2016 @ 4:53pm
crash report after ark update 252.1
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 30
BP_Fabricator_UC_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.BP_Fabricator_UC_C_0
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries:0925
Script call stack:
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries



VERSION: 252.1
KERNELBASE.dll!UnknownFunction (0x000007fefdb8a49d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x0000000140ac5206) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FFrame::Serialize() (0x0000000140b93d7b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000140ac4564) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGame.exe!UObject::execStructConst() (0x0000000140b98850) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1783]
ShooterGame.exe!UObject::execSetArray() (0x0000000140b98a76) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1811]
ShooterGame.exe!UObject::ProcessInternal() (0x0000000140b94bdf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x0000000140b48800) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x0000000140b95d28) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00000001411aca8f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592]
ShooterGame.exe!AActor::GetMultiUseEntries() (0x00000001411b8b6e) + 99 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:4006]
ShooterGame.exe!APrimalStructure::GetMultiUseEntries() (0x00000001402d8853) + 14 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:4082]
ShooterGame.exe!APrimalStructureItemContainer::GetMultiUseEntries() (0x00000001402ff097) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:144]
ShooterGame.exe!AShooterHUD::DrawUIHUD() (0x0000000140429645) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:166]
ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00000001400fd75d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x000000014036fc55) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x0000000141091418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140c1bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x0000000141091ddd) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x0000000141091418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x0000000140c1cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140c1d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x0000000140c1cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x0000000140c1cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140c1d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x0000000140c1cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140c1bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x0000000140d0a252) + 62 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140c1d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x0000000140c1cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x0000000140c1cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140c1bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x0000000140c1eb05) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:549]
ShooterGame.exe!SWindow::PaintWindow() (0x0000000140c256ce) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x0000000140c64283) + 334 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x0000000140c65236) + 17 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x0000000140c657cd) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x00000001400db386) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2431]
ShooterGame.exe!GuardedMain() (0x00000001400d585c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00000001400dc83a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00000001400dc968) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001424a87d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x000000007797652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077aac521) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077aac521) + 0 bytes [UnknownFile:0]
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Showing 1-14 of 14 comments
same error

LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 30
BP_Fabricator_UC_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.BP_Fabricator_UC_C_0
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries:0925
Script call stack:
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries



VERSION: 252.1
KERNELBASE.dll!UnknownFunction (0x000007fefdaea49d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x000000013ffc5206) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FFrame::Serialize() (0x0000000140093d7b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013ffc4564) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGame.exe!UObject::execStructConst() (0x0000000140098850) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1783]
ShooterGame.exe!UObject::execSetArray() (0x0000000140098a76) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1811]
ShooterGame.exe!UObject::ProcessInternal() (0x0000000140094bdf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x0000000140048800) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x0000000140095d28) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00000001406aca8f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592]
ShooterGame.exe!AActor::GetMultiUseEntries() (0x00000001406b8b6e) + 99 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:4006]
ShooterGame.exe!APrimalStructure::GetMultiUseEntries() (0x000000013f7d8853) + 14 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:4082]
ShooterGame.exe!APrimalStructureItemContainer::GetMultiUseEntries() (0x000000013f7ff097) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:144]
ShooterGame.exe!AShooterHUD::DrawUIHUD() (0x000000013f929645) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:166]
ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x000000013f5fd75d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x000000013f86fc55) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x0000000140591418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x000000014011bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x0000000140591ddd) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x0000000140591418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x000000014011cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x000000014011d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x000000014011cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x000000014011cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x000000014011d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x000000014011cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x000000014011bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x000000014020a252) + 62 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x000000014011d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x000000014011cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x000000014011cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x000000014011bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x000000014011eb05) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:549]
ShooterGame.exe!SWindow::PaintWindow() (0x00000001401256ce) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x0000000140164283) + 334 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x0000000140165236) + 17 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x00000001401657cd) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f5db386) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2431]
ShooterGame.exe!GuardedMain() (0x000000013f5d585c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f5dc83a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f5dc968) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001419a87d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x000000007783652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077a6c521) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077a6c521) + 0 bytes [UnknownFile:0]
P5YCH0SL0TH 24 Nov, 2016 @ 5:27pm 
Mine is crashing when i look at the UC Mini Grinder didnt save error report yeah all UC appliances it seems to be Fabricator Fridge Industrial forge and Cooker
Last edited by P5YCH0SL0TH; 24 Nov, 2016 @ 7:01pm
Originally posted by DAG P5YCH0SL0TH:
Mine is crashing when i look at the UC Mini Grinder didnt save error report
same thing when i look at UC Fabricator
redPikPik 24 Nov, 2016 @ 8:44pm 
Same thing here :(
Orion 25 Nov, 2016 @ 1:36am 
Same. :/
Pokemahone™ 25 Nov, 2016 @ 3:06am 
Confirmed

LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 30
BP_Fabricator_UC_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.BP_Fabricator_UC_C_0
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries:0925
Script call stack:
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries



VERSION: 252.1
KERNELBASE.dll!UnknownFunction (0x00007ff8951e7788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff630115206) blahblahblahblah



LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 30
BP_Grinder_Mini_UC_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.BP_Grinder_Mini_UC_C_8
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries:0925
Script call stack:
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries



VERSION: 252.1
KERNELBASE.dll!UnknownFunction (0x00007ff8951e7788) blahblahblahblah



EDIT:

Seems all crash logs are from the Center map.
Last edited by Pokemahone™; 25 Nov, 2016 @ 3:07am
alex-killer-boy 25 Nov, 2016 @ 5:25am 
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 30
BP_Fabricator_UC_C /Game/Maps/TheIslandSubMaps/TheIsland.TheIsland:PersistentLevel.BP_Fabricator_UC_C_1
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries:0925
Script call stack:
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries



VERSION: 252.1
KERNELBASE.dll!UnknownFunction (0x00007ff9211c7788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff640235206) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FFrame::Serialize() (0x00007ff640303d7b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff640234564) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGame.exe!UObject::execStructConst() (0x00007ff640308850) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1783]
ShooterGame.exe!UObject::execSetArray() (0x00007ff640308a76) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1811]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff640304bdf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6402b8800) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff640305d28) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff64091ca8f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592]
ShooterGame.exe!AActor::GetMultiUseEntries() (0x00007ff640928b6e) + 99 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:4006]
ShooterGame.exe!APrimalStructure::GetMultiUseEntries() (0x00007ff63fa48853) + 14 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:4082]
ShooterGame.exe!APrimalStructureItemContainer::GetMultiUseEntries() (0x00007ff63fa6f097) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:144]
ShooterGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff63fb99645) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:166]
ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff63f86d75d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff63fadfc55) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff640801418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff64038bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff640801ddd) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff640801418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff64038cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff64038d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff64038cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff64038cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff64038d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff64038cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff64038bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x00007ff64047a252) + 62 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff64038d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff64038cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff64038cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff64038bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x00007ff64038eb05) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:549]
ShooterGame.exe!SWindow::PaintWindow() (0x00007ff6403956ce) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff6403d4283) + 334 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff6403d5236) + 17 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6403d57cd) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff63f84b386) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2431]
ShooterGame.exe!GuardedMain() (0x00007ff63f84585c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff63f84c83a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff63f84c968) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff641c187d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9230c8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff924025e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff924025e91) + 0 bytes [UnknownFile:0]

alex-killer-boy 25 Nov, 2016 @ 5:30am 
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 30
BP_Fabricator_UC_C /Game/Mods/715028562/TheVolcano.TheVolcano:PersistentLevel.BP_Fabricator_UC_C_1
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries:0925
Script call stack:
Function /Game/Mods/UberCrafting/Container/Base_S_Container_UC.Base_S_Container_UC_C:BPGetMultiUseEntries



VERSION: 252.1
KERNELBASE.dll!UnknownFunction (0x00007ff9211c7788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff640235206) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FFrame::Serialize() (0x00007ff640303d7b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff640234564) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGame.exe!UObject::execStructConst() (0x00007ff640308850) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1783]
ShooterGame.exe!UObject::execSetArray() (0x00007ff640308a76) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1811]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff640304bdf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6402b8800) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff640305d28) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff64091ca8f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592]
ShooterGame.exe!AActor::GetMultiUseEntries() (0x00007ff640928b6e) + 99 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:4006]
ShooterGame.exe!APrimalStructure::GetMultiUseEntries() (0x00007ff63fa48853) + 14 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:4082]
ShooterGame.exe!APrimalStructureItemContainer::GetMultiUseEntries() (0x00007ff63fa6f097) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:144]
ShooterGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff63fb99645) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:166]
ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff63f86d75d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff63fadfc55) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff640801418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff64038bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff640801ddd) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff640801418) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff64038cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff64038d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff64038cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff64038cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff64038d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff64038cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff64038bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x00007ff64047a252) + 62 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff64038d545) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff64038cf93) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff64038cb22) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff64038bd46) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x00007ff64038eb05) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:549]
ShooterGame.exe!SWindow::PaintWindow() (0x00007ff6403956ce) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff6403d4283) + 334 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff6403d5236) + 17 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6403d57cd) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff63f84b386) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2431]
ShooterGame.exe!GuardedMain() (0x00007ff63f84585c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff63f84c83a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff63f84c968) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff641c187d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9230c8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff924025e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff924025e91) + 0 bytes [UnknownFile:0]
Cryus 25 Nov, 2016 @ 8:28am 
Same. Im on SE
Digital Merc 25 Nov, 2016 @ 9:05am 
Also having CTD on The Island, when attempting to place UC Fabricator.

Thanks!
Last edited by Digital Merc; 25 Nov, 2016 @ 9:07am
Scorp 25 Nov, 2016 @ 9:12am 
Same. crashing when i go near fab or grill. cant play atm
Last edited by Scorp; 25 Nov, 2016 @ 9:12am
DynamiteTiger 25 Nov, 2016 @ 5:14pm 
Same error on the Island. Cant play cause Im in view of the fabricator. As soon as anyone is near it they crash indefinitely.
MadMogs 25 Nov, 2016 @ 6:28pm 
I must say it is a great Mod and I have been Running this on my server for a few days now without any issues.. but i am now here with the same issue's as the people above. everyone on my server keeps crashing out with similar error reports so i don't need to post it here.. it would be appreciated if the Mod Maker would update asap as i would not want to take down the mod as everyone did enjoy it and same as others on the fact that we only have to look at the Fabricator or Other things.
kelmor 25 Nov, 2016 @ 7:18pm 
One thing I will note to add. I noticed today that the fabricator seems to be running constantly, if that helps in any way narrow down whats up.
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