ARK: Survival Evolved

ARK: Survival Evolved

Uber Crafter
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Update: 4 Jul, 2017 @ 4:45am

Removed: Crop Plots as they were causing inflated save sizes then server crashes
Removed: Conducting Systems as they were causing major lag and server crashes
Fixed: Major memory leaks during server start due to begin play when using a lot of UC structures
Fixed: Major lag due to overlap events on structure parts

Uber Crafter is now DISCONTINUED as Kraggle is now helping on Castles, Keeps and Forts instead.

Thanks guys

Update: 25 Jun, 2017 @ 6:06pm

Fix : Water Tanks are no longer going to place on the floor above if on a system ( by Kraggle )
Fix : Silly graphics around structures while shooting is now fixed ( by Kraggle )
Fix : Mortar and Pestle should now keep it's engrams on server restart ( by Kraggle )
Fix : Tek Replicator will now keep it's inventory, but will no longer do the finished crafting animation ( by Kraggle )
Fix : Power Outlet will now drop powered structures if they are no longer in range or if the fuel source is turned off ( by Kraggle )
Fix : Tek Generator can now be picked up ( by Kraggle )
Fix : Negative numbers on inventories will now be zero'd ( by Kraggle )

Update: 16 Jun, 2017 @ 12:23am

Fix : Conducting Systems are back, but now they are not automatically placed, you have to enable them on whichever structures you want to conduct, they can also be disabled ( by Kraggle )
Fix : GameUserSettings were not working on the servers ( by Kraggle )
Fix : Medium Gateways can now be placed on structured floors again ( by Kraggle )

Update: 15 Jun, 2017 @ 12:30am

Fix: After the last upload the Conducting Systems were causing major lag, as I cannot actually find a cause of this, they have just been removed until a solution has been found ( by Kraggle )

Update: 14 Jun, 2017 @ 4:17pm

Fix : Conducting Systems were causing a crash when attempting to pull water again. ( by Kraggle )
Fix : Doors will now open in the correct direction however you choose to open them ( by Kraggle )
Fix : You can now open the doors while mounted ( by Kraggle )
Fix : Industrial Cooking Pot was snapping to the floor above ( by Kraggle )
Fix : Attempt at stopping structures taking damage for no reason ( by Kraggle )
Fix : Chests can now not be placed near an enemy structure ( by Kraggle )
Fix : Furniture can now be placed on structured floors ( by Kraggle )
Fix : Part swap buttons now have the correct colors ( by Kraggle )
Fix : You can no longer flip stairs ( by Kraggle )

Update: 11 Jun, 2017 @ 8:21pm

Fix : The Conducting Systems are now all replaced and working as they should, any pre-existing taps, tanks, generators, outlets etc…. will need to be replaced to snap them back to the system. The systems are now also included on all structures. ( by Kraggle )
Revise : In light of finding that the new settings for doors would not work for tribe owned structures, there will now be a tribe owned Uber Cube that will store the settings for these structures, especially the global pin and whitelist for the tribe owned doors. ( by Kraggle )
Fix : Tribe owned doors will now have the settings accessible to all of a tribe ( by Kraggle )
Fix : The Uber Tool will now give access to a door only if you would normally have access to it, the settings panel also works the same ( by Kraggle )
Fix : The range check for doors will now only work if you would normally have access to the door ( by Kraggle )
Fix : Removed what I thought were test characters only accessible in the dev kit with infinite stats ( by Kraggle )

Update: 8 Jun, 2017 @ 4:40am

Fix : Temporary fix for the crashes caused by UC structures, this unfortunately disables the interface between conducting systems and structures ( by Kraggle )

Update: 7 Jun, 2017 @ 2:54pm

New : Reworked all doors, gates etc… they now work better than evera and have a cool settings panel. The new settings include adjustable trigger range, allow/block access to tribe or admin, lock to everyone (including yourself), local and global pin locks with whitelists for each. The global pin is for every personally owned door, gate, etc.. The whitelist means that after a player has entered a pin correctly they don't have to enter it again, unless you clear the whitelist. All of these settings can be enabled or disabled as you see fit and only the personal owner has access to change these settings. ( by Kraggle )
New : Uber Tool have been massively improved, there are no more annoying popup messages to instruct you how to use it, it now has it's own dialogue which tells you the exact description and controls for each mode as you change it. It now includes a Remote mode that allows you to control Uber Crafter doors, gates, etc... as well as turning on/off any powered container. It also now has the ability access the settings panels that before were only available on the structures radial wheel. You can now also use it while mounted! ( by Kraggle )
New : Uber Cube is now working as originally intended, it will now store your personal global data and be persistent through server restarts. It also controls a lot of the new features on the Uber Tool, with the help of an unobtrusive buff, which before was not possible. ( by Kraggle )
Fix : If you attempt to pick up or demolish the conducting system, either with the Uber Tool or directly, you will not get any resources anymore. ( by Kraggle )

Update: 2 Jun, 2017 @ 9:11pm

Fix : Admin Box will no longer have duplicated stacks ( by Kraggle )
Fix : Greenhouse structures will now correctly give the greenhouse effect on crop plots ( by Kraggle )
New : Changes to the Obsidian colors and materials can now be locked and saved for reload ( by Kraggle )

Update: 1 Jun, 2017 @ 10:01pm

Fix : Structures were taking damage from great distances ( by Kraggle )
Fix : The new Conducting System was demolishing everything connected when one thing was picked up and it was causing a crash when drawing water ( by Kraggle )
New : Color Change for Obsidian has been improved to include 'Glass Tile Tint' and 'Obsidian, Glass and Random' buttons to change the tiles material ( by Kraggle )
Fix : Generators will no longer snap to the floor above, at a cost, they now need to be placed on the ground to snap to a cable, they won't be forced ( by Kraggle )
Fix : Gates were demolishing the gateways when picked up, again! ( by Kraggle )
Fix : Gateways and gates now all have the correct rotation on their destructible meshes ( by Kraggle )
Fix : Missing conducting systems will now be added on begin play ( by Kraggle )