ARK: Survival Evolved

ARK: Survival Evolved

Uber Crafter
Vagabond™ 24 Oct, 2016 @ 7:06am
Suggestions
1) I've absolutely fallen in love with the additional blocks in ExileAcid's Castles, Keeps, and Forts mod. The Diagonal Foundations, Rounded Foundations, ect. Thing is, I really don't like stacking up on construction mods. I think it'd be really cool if we you added those additional block types to your mod.

2) A thatch tier, with all the block types in the other tiers.

3) The ability to change the texture of any block from any tier to look like the blocks from other tiers. That way we can have metal walls with metal wall crafting requirements that look like wood walls; aesthetics.

4) Reinforced Glass tier. I switched from Orionsun's Structures + because your mod felt way easier to build with, but I have to admit I do miss his Glass Metal tier and the framing/transparency options he allowed.

5) This last one I'm not even sure is possible, but could you create like a UC "Boat Block"; a block that uses the same dimensions as your other blocks, that is placed on the water and floats like a raft, but allows easy boat building with your blocks? A 2x2 version (for barge like builds) and a 3x3 version (for ship builds) would be awesome. This way we wouldn't have to fiddle with foundation lowering and such as with vanilla rafts. Of course, it would also be nice to have it Ini configurable to determine building radius, structure limit, health, and speed. Bonus points if you can create like a control console to match each tier that can be placed somewhere on the boat to allows you to drive it without accessing the actual boat block (like a pirate ship steering wheel, and a modern boat dash with steering wheel).
< >
Showing 1-8 of 8 comments
Grumbledore 24 Oct, 2016 @ 8:12am 
3) issues with dmg Types when switching meshes + Would make everything lese usless.

4) planed greenhouse is a Bit increased allready
Grumbledore 24 Oct, 2016 @ 9:48am 
Sorry for the rushed answer will answer a Bit more Detailed on the mesh Chang thingy after work
Vagabond™ 24 Oct, 2016 @ 10:37am 
No worries. If it isn't possible for your mod or causes issues with it, it is understandable. It was just a neat feature present in ExileAcid's Castle mod, as well as Orionsun's Structures + mod. Figured I'd suggest it and see what happened - having more than one construction mod is a real time sink in regards to updates and time loading in game, and each one has neat features - your system seems to provide the most consistant build experience though.
Grumbledore 24 Oct, 2016 @ 5:54pm 
ok so basically about the mesh change. i will take glass from s+ here as an example.

every structure tier has a different dmg modification set. like wood can be damaged by stone pickaxe while stone and metal cant be damaged by it. the issue here is now applying those damage adjusters to the structure on a mesh change. and yeah i am working on that for kraggle atm. main goal is to reduce the engrams needed for this mod. we need the change of the damage adjusters. would be quite bad if metal structures can be damaged by stone hatchets wouldnt it? or wood structures can only be damages by explosives.

so why does s+ not have that kind of issue? you propably allready figured it out yourself. anyway its only a metal with glas set and doesnt need a change on the damage adjusters.

as for the greenhouse my autocorrect messed that up a bit sorry. greenshouse structures are allready buffed. kraggle has planned to do a new glas set. but that will take a lot of time.

as for the thatch tier. changing everything on the thatch tier and that includes exporting the mesh importing it into 3dsmax editing it and reimporting it back to the devkit doesnt justify the use of the thatch tier at all. thatch is a pain to change. kraggle looked allready into it.

as for the "boat" blocks. it might be possible, but if kraggle wants to add it to his planned list i do think it will be somewhere arround the lowest priority.
Vagabond™ 27 Oct, 2016 @ 7:58pm 
Understandable.

I just thought it'd be nice to build out of metal, but change it to look like wood, while still costing the same as building out of metal, for balance reasons. I find metal to be kinda of ugly, but at the same time, don't want my base to be leveled because I prefer the aesthetics of wood/stone/thatch, ya know?

Thought of a couple other things, which would understandably be of a lower priority considering (if at all considered) what you've said:

- Solid foundation bases, like stone.
- Being able to put berries into the spoiler and having them turn into seeds.
Last edited by Vagabond™; 27 Oct, 2016 @ 7:59pm
Spit 4 Nov, 2016 @ 4:26am 
First things first.
Your mod and your original ideas are just GREAT! Yeah, like Tony, the Kellog´s Tiger would have said just like that. GREAT.
But (there´s always a BUT because we users are not you, author and we always want improvements for US, that´s why you can just trash our ideas if you don´t like them and we won´t be mad on you), BUT, we are searching for GLASS structures, similar to the ones added by another mod, Structures Plus.
Your code is much better than the other code, with better solutions and strcuture stack.
But you don´t have a shine beauty glass texture for metal tier.
This makes a lot of difference for players who likes to build.
So, this is my first suggestion: Is that possible for you to make a beauty glass metal tier strcutures with Two Way Transparency, Side A Transparency, Side B Transparency and Full Opaque?
Is that on your plans or you will only go with the regular tiers?
Lord_Havoc 4 Nov, 2016 @ 7:00am 
Could you make the build distance a tiny bit closer, no more than between 10-20%? The long build distance works well; better than the default game. But currently it's just a little bit far, especially for when building small/medium huts. (Outside is perfectly fine, same with larger structures)

BTW - Love the mod!
WTFYoshi 17 Jan, 2017 @ 1:28am 
Would it be possible to ad jail cell items? Walls, Doorframes, Doors, Foundations, and Floors? Something that can't be destoryed except by the owner?
< >
Showing 1-8 of 8 comments
Per page: 1530 50