Sid Meier's Civilization V

Sid Meier's Civilization V

Cultural Diffusion
Lukas 24 Feb, 2014 @ 3:43pm
Acquiring tiles
I have points to state:
  • Controlling by button if unit is acquiring a tile
  • Unit should be able to change (by force) nationality on given tile
  • When the city is taken all it's tiles should change according to the influence level between civilizations.
  • Tile with fortified unit in fortess can not automatically switch players or changing nationality is somehow locked? This could offer a tool to block others (like North Korea did or Berlin Wall).
  • Auto aquiring tiles should not work on ocean. I started loosing tiles around my city but the ocean has no inhabitants.

Even if I acquire the tiles they sometimes quickly going back to the original owner. Maybe It would be good if units could do kind of pacification which cost units few HP and increase population on current tile of given civilization.
Last edited by Lukas; 24 Feb, 2014 @ 4:22pm
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Lukas 25 Feb, 2014 @ 1:22am 
During the gameplay I have observed a curious phenomenon: after I have occupied two city states, after some turns the population of those cities spread across half of my empire and they make my own population drop even in my capital. Population of my empire dropped from 98% to 68%. Is this on purpose? Is there any way to influence the population on tiles? This could be usefull especially if city owner's population can emanate from the tile of the city.
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