Stellaris

Stellaris

Honorverse: Star Nations at WAR V0.6.5 Alpha
 This topic has been pinned, so it's probably important
CaydenX  [developer] 1 Sep, 2016 @ 11:59pm
Requests:
Feel free to request anything that you think belongs in this Mod.
[Note I really want the honorverse specific ships as well, and if no one volaunteers to help me do them then i'll give it a go first... but they will be on of the final additions if thats the case.]
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Showing 1-15 of 28 comments
DarkCrimson21 5 Sep, 2016 @ 1:07am 
http://honorverse.wikia.com/wiki/Medusa_class

Maybe this will help, a bit.
CaydenX  [developer] 5 Sep, 2016 @ 1:12am 
N_Mandrag is going to have a look into designing some ships for us I believe, I've tracked down a 3D model of one of the battlecruisers and got it working in Maya Autodesk, but honestly im struggling with getting it converted into the right mesh file and sorting the textures.
Arounor 5 Sep, 2016 @ 4:01pm 
if you make the wormhole nexus a good idea would be specialized wormhole defense stations you can build to defend the nexus.
Arounor 5 Sep, 2016 @ 4:07pm 
quote=CaydenX;343785574525876727]yes, though im still tweaking that so I would love to have some feedback from a Havenite player. as i've only recently customised the Empires fully so that Haven really needs to be at war most of the time in order to keep its happiness high. I think I may need to tweak the havenite ship costs a bit though so that you can build ships cheaper to make up for the technological inferiority. but let me know. any feedback like that will be helpful. [/quote]
i will i love manticore but. im going to try haven. one thing they are know for is mass producing everything so its cheap and repairs are cheap because everything is pull and replace because of the averige low skill lvl of the fleet members. also a way to reform the govt would probly be a good idea. they build ships fast beacuse of the prefabrication of parts. but the ships are inferior. so 2 ships unless at close range are going to lose to 1 manticorian ship. or 3 as the books go on later in time.
Arounor 5 Sep, 2016 @ 4:13pm 
the govt reform would enbale you to have patriotism again. also it would enable a way to get better technoligy and go away from the always war stance.
CaydenX  [developer] 5 Sep, 2016 @ 4:14pm 
im looking into the wormhole thing but it seems hardcoded into the game right now, but i've tweaked it a little bit so far.

oh actually there is an advanced government form later on where you actually turn the Peoples Republic of Haven which is basically an oligarchy into the true Republic of Haven as in Miss Pritchart's truly democratic Republic of Haven which gains in tech etc. Im going to see about adding in a scripted event for when that happens and make it so that it does a galaxy wide notice and such.

I havent tweaked havenite ships to be shorter range yet but we'll see. im still doing a lot of tweaking on the weapons systems, so see how it goes and if you have any suggestions feel free.
omega2550 6 Sep, 2016 @ 10:44am 
Would it be very hard to add a whole type of ship design and weapon deployment set-up like the do in the Honor Harrington Novel series. Because most of their ship designs are based on a cillander (AKA) a round tube and then their how they designed the bow and stern of their ship with their drive systems and don't get me started on the missile pods and pod layer that appear in the later novels.

Well if you do try and create the ships of the line from the Honor Harrington Novel series. I wish you all the best
Dirtypeasants 6 Sep, 2016 @ 11:01am 
Can you add an option to turn off CivTraders please
Trooper2142 6 Sep, 2016 @ 3:22pm 
There is a whole slew of Honorverse starting systems being made and added to the workshop. Make sure to track down the makers and add those starting systems post-haste! Save yourself the trouble of making them yourself. (If you haven't already)
CaydenX  [developer] 6 Sep, 2016 @ 3:23pm 
that should already be in there. it asks you when you begin the game if you want performance or immersion. if you click performence then civ traders get disabled. The other form of traders are only created when you build the starbase trading posts.
CaydenX  [developer] 6 Sep, 2016 @ 3:24pm 
yeah i've been keeping an eye and a few of them have already been sending me some of there work to incorporate
omega2550 11 Sep, 2016 @ 12:39pm 
Do you plan to create ships from The Honorverse. Because these ships fought in battle fields. That measured about a half BILLION miles in Dim. I'm not kidding about the size of these battle fields. Any true fan of the Honorverse novel series. Knows what I'm talking about
CaydenX  [developer] 11 Sep, 2016 @ 2:21pm 
Yes I know, we've increased the scale of solar systems as much as most peoples machines can handle them. (we've gone from a 2scale which is default to about 30... we tried a 60 scale but a lot of people were struggling if they didnt have top rated machines.)

and we've got a guy going to create us some ships based on the honoverse ones. Im redesigning the tech tree pretty much from the ground up right now, including the modules. I should be releasing phase 1 of that tomorrow.
trailmix1991 14 Sep, 2016 @ 12:15pm 
Being able to disable civilian trade would be nice.
Great mod by the way!
tbutz418 14 Sep, 2016 @ 1:44pm 
I know your still working on your ECM update so not sure if you e already thought about any of these suggestions but here's my thoughts

1) Assign the first couple levels of ECM to the sensor techs under the physics tree, then add the last 2 lvls to ghost rider and Apollo techs and i would make one of those sensor techs a prerequisite for ghost rider.

2)I'm loving your counter missile tech it should probably be available before the BCp tech, and I'd recommend making it a medium component so that you have to choose between offensive/defensive missiles. I'd also like to see a range upgrade to them associated with ghost rider and Apollo

3) BCp tech should probably be separate from Apollo, maybe set it up as a separate tech after you research SDp
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