Stellaris

Stellaris

Honorverse: Star Nations at WAR V0.6.5 Alpha
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Update: 15 Sep, 2016 @ 6:13am

Initial Upload

Update: 15 Sep, 2016 @ 4:25am

quick bug fix for civtraders

Update: 15 Sep, 2016 @ 4:13am

Bug fixes and increased AI aggressiveness. especially Haven, tweaked build times on the larger ships to try and encourage the AI to build them.

Fixed a bug which wasnt allowing you to turn off civtrade.

Update: 13 Sep, 2016 @ 1:33pm

Initial Upload

Update: 12 Sep, 2016 @ 8:38am

[1] Total Ship and Tech tree Rebalance
[2] Introduction of Many new techs to replace those removed. (Sidewalls, Fusion Plants, Lasers, Grasers and Missiles have more levels)
[3] Introduction of Rare Techs such as Ghostrider(Unlocks a brand new SD(P) class which is currently the only ship which will have access to Missile Pods. I will be adding a BC(P) very soon. And the Apollo System which gives you access to ridiculously long range missiles.
[4] Changed the balance of missiles so that they can now be avoided. and new traits will increase the accuracy of ships under the command of the admiral.
[5] Manticoran and Andermani have custom uniforms
[6] Plus much more

Update: 10 Sep, 2016 @ 6:55am

Fixed bug with Solarian League

Update: 10 Sep, 2016 @ 6:23am

Update 0.6.5:

[1] Neobarbs - There are now 45 Neobarbarion Nations which populate the Solarian Verge, the Silesian Confederacy and the Haven sector. the ones in the Verge and Silesia are randomly generated each game, with random traits and personalities. The Haven based ones are static and take on the personalities of the nations which Haven conquered during the DuQuesne Plan. with Gaston, Alta Verda and Pegasus becoming new minor nations.

[2] Minor Power debuff - This is designed to stop minor nations from rivaling the main empires, so they are more canon with the lore of the universe. This debuff limits their sphere of influence and makes it far harder to expand their borders.

[3] Map Revamp - the positioning of every nation on the map is now far closer to what they're meant to be than they were. A few tweaks are still needed but it is a lot closer.

[4] The Manticoran Alliance - Personality changes have been tuned so that Manticore, Grayson, Alizon, Candor and Zanzibar should almost always end up working together. But Alizon, Candor and Zanzibar have all recieved the Minor Power debuff so they will not add as much to the power of the Alliance/Federation as you might think.

[5] The Solarian League - The AI has been tweaked so that it will turn the neobarbs into tributory protectorates, and i'm in the process of making the core world members such as Mannerheim, Visigoth, New Orkney, New Bombay, Thrace, Comstock and the Second Chance Republic more likely to join an alliance/federation with the Solarion League. I'm planning on creating an Event which will take place once Beowulf, Old Earth and a couple of others ally up which will basically be a "Founding of the Solarian League" Event.

Update: 8 Sep, 2016 @ 8:50am

Initial Upload

Update: 7 Sep, 2016 @ 3:15am

Changes the Solar System scale a bit as it was far too large before which was causing some errors.

Added some new Governor Traits. You can now gain a governor trait which will increase your energy output and another which which will increase your mineral generation.

Update: 7 Sep, 2016 @ 12:43am

[1] Tweaks to Starports. Tweaks to Ships(a more linear progression)
[2] Added in Advanced starts and tweaked it to tie in new systems to spawn next to notable ones.