Total War: WARHAMMER

Total War: WARHAMMER

No flaming weapons
Haradrim  [developer] 10 Sep, 2016 @ 9:58am
Mod Problems
If there are any problems you encountered in one of my mods, leave them here.
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Showing 1-7 of 7 comments
Daelin 11 Sep, 2016 @ 1:08pm 
@Haradrim Hey buddy me again! I was testing your new Grail Knights/ Blazing Sun Split mods and I found out that after the split change now the (no Flaming Swords PALADIN) mod also disables the Grail Knights. I wonder if they are Tied? I can diasable Leon Lecour and Blazing Sun with no issues to the Grail knights but as soon as I turn on No Flaming Swords Paladin it disables the Grail knights as well! Please look into this when you can ty!
Haradrim  [developer] 12 Sep, 2016 @ 2:49pm 
Originally posted by Roach Boy:
@Haradrim Hey buddy me again! I was testing your new Grail Knights/ Blazing Sun Split mods and I found out that after the split change now the (no Flaming Swords PALADIN) mod also disables the Grail Knights. I wonder if they are Tied? I can diasable Leon Lecour and Blazing Sun with no issues to the Grail knights but as soon as I turn on No Flaming Swords Paladin it disables the Grail knights as well! Please look into this when you can ty!

Whoops my mistake, it should be fixed now. Thanks for reporting !
Jnsen 13 Apr, 2017 @ 7:35am 
The mod appears to disable Karl Franz' power/splash attacks while on foot, along with giving him a different animation - I haven't tested it extensively for his mounts or items or other lords, but worth a look through the files.
Whiskeyjack 16 Apr, 2017 @ 1:02pm 
@Haradrim, I've noticed that some of the units affected by this mod such as Karl Franz and Hippgryph Knights change their animations - Karl Franz stands and fights with Greatsword animations for example. I had a look with the PFM and a couple of units have had their animations changed. I don't know if this is an intentional change to get the mod working, but I figured I'd better post it here anyway.
Haradrim  [developer] 16 Apr, 2017 @ 1:31pm 
@Whiskeyjack that is correct and is intentional. The reason being the lack of animations for those two units. For the hippogryph knights it does not make a difference at all, but for karl franz it does affect gameplay a bit as he does less splash attacks. This is mainly because there are no other 2-handed hero animations to replace the animation with.
Whiskeyjack 18 Apr, 2017 @ 1:41pm 
@Haradrim ah, i get you! so theres no way i could change their animations back to the original AND remove the glowing effect from their weapons? i really don't mind the glowing effect on Karl's hammer, but i hate the flaming lances of the hippogryphs.
Estoc Bestoc 28 Dec, 2017 @ 10:39am 
Hey Haradrim, i don't know if you still read these but i have a problem with your all in one mod, most of everything works but Bretonnian Royal Hippogryph Knight models spaz out (flaming lance invisible, with actual lance "sheathed" at the hip clipping through the shield) and both Grail Knights as well as Grail Guardians still keep their flaming weapons. Just wanted to let you know. Everything else works just fine as far as i can tell but Bretonnia is the outlier.
Last edited by Estoc Bestoc; 28 Dec, 2017 @ 10:39am
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