Starbound

Starbound

Your Starbound Crew
King Kazma 3 Sep, 2016 @ 12:05pm
Questions about mod
Is this compatible with Frackin and are there any other mods that may conflict with this one
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Showing 1-15 of 22 comments
Luminaesthesia  [developer] 3 Sep, 2016 @ 1:55pm 
I haven't personally tested it out, but as far as I know everything should be comptabile with every mod.
Luminaesthesia  [developer] 3 Sep, 2016 @ 2:14pm 
Actually, I should take that back. Right now the mod does edit one vanilla file, the penguin pete at the outpost. If you have a mod that messes with Penguin Pete, then this version won't work. Besides that, all files use the patch system, and it should work fine. Trail dash is also wonky at the moment, but I'll be updating that before the end of the day.
Rampaging Sexbot 3 Sep, 2016 @ 8:36pm 
what about installing this mod on a carecter you allready did stuff with? will that screw anything up?
hoe 4 Sep, 2016 @ 1:19pm 
Does it work with vehicle mods cus they change penguin pete. Also FU adds loads of new planets aswell so imma wait till you test it to download this mod. Tell us when youve tested it pls
Rampaging Sexbot 4 Sep, 2016 @ 1:25pm 
been screwing around in starbound with them both installed for a fewhours actually and so far it runs great, so im going to go with its ok :)
hoe 4 Sep, 2016 @ 1:37pm 
thanks bro still waiting for 1.0 tho
Last edited by hoe; 4 Sep, 2016 @ 1:37pm
Rampaging Sexbot 4 Sep, 2016 @ 1:50pm 
yee
CadaDreamer127 4 Sep, 2016 @ 8:18pm 
is this compatible with earth's finest and/or other crew-related mods? :steamsalty:
Rampaging Sexbot 4 Sep, 2016 @ 9:12pm 
ive been playing with them and so far yes
i dont know about anyone else tho
DoubleDerp 5 Sep, 2016 @ 1:05pm 
Originally posted by DoubleDerpGaming:
question: Do i need to start a new save to get everything from this mod?
If not, that'd be great
Fluffless 9 Sep, 2016 @ 8:06am 
Originally posted by Dracos & Maria Vatrouna:
is this compatible with earth's finest and/or other crew-related mods? :steamsalty:
Yeah, that's what interests me the most as well.
Last edited by Fluffless; 9 Sep, 2016 @ 8:06am
Rampaging Sexbot 9 Sep, 2016 @ 3:03pm 
Originally posted by Ameisenfutter:
Originally posted by Dracos & Maria Vatrouna:
is this compatible with earth's finest and/or other crew-related mods? :steamsalty:
Yeah, that's what interests me the most as well.
so far yea it works
Teeth Guitar 27 Sep, 2016 @ 4:04pm 
does this mod have a glitch where the crew members will duplicate themselves..? I havent downloaded this mod, but some of my saves have this extremely annoying issue.
So, I have a question, and it might be related/relateable to this mod. One of the ideas that I had regarding this mod, was that you could have a home base somewhere capable of housing specific crew members.

Is this assumption accurate, and if so, is there any way to include current crew members aboard a ship? For instance, I think that it would be pretty cool to have a planet/station filled with crew members that you can pick for specific misssions, and then send back to the station when you finish the mission (when you want to switch out crew members)

In this way, you would have access to all of the crew members when you wanted them by simply recruiting them again at the space station.

Not sure if this was something that you planned to implement, but it is the idea that I had in my mind when I saw your mod. Is this the intent? And if not, is there any way to make that a reality?

Just curious. I'm not really a modder.
ajsbeast 11 Nov, 2016 @ 8:34pm 
Originally posted by (Reverend) Zeldafan:
So, I have a question, and it might be related/relateable to this mod. One of the ideas that I had regarding this mod, was that you could have a home base somewhere capable of housing specific crew members.

Is this assumption accurate, and if so, is there any way to include current crew members aboard a ship? For instance, I think that it would be pretty cool to have a planet/station filled with crew members that you can pick for specific misssions, and then send back to the station when you finish the mission (when you want to switch out crew members)

In this way, you would have access to all of the crew members when you wanted them by simply recruiting them again at the space station.

Not sure if this was something that you planned to implement, but it is the idea that I had in my mind when I saw your mod. Is this the intent? And if not, is there any way to make that a reality?

Just curious. I'm not really a modder.

There's a space station, but idk if you can use it house crew mates. if not, that'd be cool to do.
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