Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Paths
Yuki 23 Nov, 2017 @ 6:53am
New Path Idea: Karshedia
I have a idea for a bow/magic hybrid path that has a couple of summons which can support dual wielding and allow it but only for swords called Karshedia. It has a dark elf, darkness, cavern theme to it. ((Note, the theme and skills come from a universe world I built all in my head for years. This path is based off the main faction of the harbinger universe. Im writing a book about the beginning of one of the characters in the in the main story of the universe so let me know if your intrested in checking out some of the factions I documented so far or the book thats in progress.)) The skills themselves have a shadowy black purplish color to them. I'm not gonna bother saying what increases exactly per level since imo you should be the judge of that.

**SUMMONS**

HYDRA LURKER: Dark elven connections to the caverns of their homeworlds has allowed them to tame many creatures to fight for them, one of them is the hydra. This powerful creature isn't has strong as he appears as he is of the lurker breed which are smaller and weaker than normal hydras, nevertheless very deadly. A master hydra tamer can be able to control a second one but this require alots of experience. (Note, this hydra is the size of the minotaur lord. He has a mostly black skin tone with a purple coloring toward his front and inner body with a hydra model.)

Summon a fierce hydra lurker to slaughter your enemies and will not stop until disbanded or killed. This hydra despite its appearence dosent have a large health pool but has a medicore one but has very potent regeneration while vulnerable to fire. He deals primarily Physical damage with a bit of bleeding, while having a 200 degree arc of attack. A upgrade the hydra can attain is the ability to breath a toxic breath causing massive amounts of poison damage to anyone unfortunate enough to be in the way but this is useless against undead.

CAVERN MINOTAUR: It is said the fierce cavern minotaur has drawn a very tiny amount of power from Malassa herself and this can be believed due to the fact of its immense strength with the near immortal status due to its ability to survive unbelievable amounts of damage, making them fiercer than any minotaur breed. These minotaurs are considerably intellegent but are very stubborn which makes convincing them to join the dark elves very difficult but one joining is certainly enough to cause fear in the enemy ranks using their dual axes to tear everything apart. (They are larger than a cyclops and carry twin axes of a epic or legendary rating while having the minotaur model. The have a black purblish mist with black skin and purple skin on the front of the torso and face)

Summon a towering cavern minotaur to protect you and make sure nothing can reach you without a fight. He is a bit on the slow side when it comes to moving but his speed with axes are certainly quick. He has a natural 90 degree arc with his attacks while inflicting large amounts of physical damage with his natural link to darkness causing a bit of cold and vitality damage. This fierce giant has a immense health, armor and resist stats. A ability this minotaur can do is unleash a powerful warcry making lesser enemies terrified by its appearence causing their attacks to be weak and vulnerable to damage while drawing enemy attention to himself. A minotaur can learn the ability to channel darkness into his strength and stomp with incredible force into the ground causing everything in a 7 meter radius to suffer immense physical damage.

**SWORD SKILLS**

DERVISH: By mastering the sword, you can learn to effectively dual wield swords without hindering your damage but increasing your attack spead consdierably

This enables dual wielding, adds alot of attack speed plus a bit of cold and vitality damge to swords only. A ability that can be unlocked is the use of dark magic to extend the reach of your sword in a massive cleave that rips through everything in its way (Dark Purplish appearence with a chance of triggering meaning it cant be casted directly.)

**MAGIC**

VOID SNARE: Channel darkness into the ground to create a trap invisble to the enemy causing anyone unfortunate enough to be nearby to suffer horrible damage. (Black hole in the ground with a sparkling purple almost like staring into space)

The trap detonates within 4 seconds causing a large amount of cold and vitality damage. (Even larger sparkling purple space theme once detonated)

BLESSING OF SHADOW: A dark blessing from Malassa Isn't something to be passed up, this allows all of your blows to be infused with darkness causing every blow or shot to inflict additional harm. (fire enchant effect except its purple blackish color)

Grants cold and vitality damage.

DARK BOMBARDMENT: A devote follower of Malassa may earn the ability to rain down orbs of pure darkness each inflicting heavy damage in a semi small 3 meter radius with the bombardment itself effecting everything in a 20 meter radius where a dark comet may fall. (Uses the volcanic orb model that has a purple flame but gets increasingly more black toward the ball itself.)

This does alot of cold and vitality damage with a bit of physical damage. This lasts initially 10 seconds but each level increases its duration.

**BOW SKILLS**

GUIDANCE OF MALASSA: Devotion to Malassa alows the diciple to follow the path of the bow unlocking the potential for raining devestation from a distance while creating a veil of shadow to disorient enemies and remain untouchable.

This is a left click onslaught thingy for bows which grants attacks speed, physical damage, cold and vitality damage.

BARRAGE: Fire a stream of many arrows for a few seconds but this will make the power of each arrow not as effective compared to a normal attacks but it will improve each level.

For 5 seconds, your attack speed is increased near 10x the amount but your physical damage suffers.

TOUCH OF MALASSA: Charge pure darkness into a single arrow causing your shot to inflict unreal damage to anything in its way. Such power and energy required causes immense fatigue resulting in less effective combat ability briefly

Does 15x physical damage with double vitality and cold damage. 100% pierce chance plus a 1 meter blast radius per enemy with a large increase in projectile speed. However this attack is much slower than a normal attack with a attack speed and movement speed penalty for 20 seconds after used.

Mastery skill bar benefits: Small amounts of strength, high amounts of dexterity, medicore amounts of intellegence, Medicore health and mana increases. (Insert what you think are other good bonus and penalty resists here.) I hope you consider choosing my path and you are free to adjust certain skills or add a few that you think might fit in.
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Showing 1-8 of 8 comments
Noah  [developer] 23 Nov, 2017 @ 12:17pm 
Thanks mate :]
Yuki 23 Nov, 2017 @ 1:06pm 
Originally posted by RinValak:
Thanks mate :]
Do you think my mastery is good or did you atleast get some ideas from my suggestion.
Noah  [developer] 23 Nov, 2017 @ 1:45pm 
I think it's solid, especially with the visual themes.

I'm mulling everything over, but it reminded me to be sure to include some bow skills and those are good bow skills :]
Yuki 23 Nov, 2017 @ 2:11pm 
Originally posted by RinValak:
I think it's solid, especially with the visual themes.

I'm mulling everything over, but it reminded me to be sure to include some bow skills and those are good bow skills :]
Thanks! Glad to help.
Life_Insense 27 Sep, 2018 @ 10:31pm 
Is this the 10th mastery for Paths? is it in yet?
Yuki 15 Oct, 2018 @ 6:14pm 
Originally posted by Life_Insense:
Is this the 10th mastery for Paths? is it in yet?
No but I hope it will be, I need permission in order to work on this mastery otherwise I'm good to go.
Noah  [developer] 15 Oct, 2018 @ 6:19pm 
Oh you have my permission to do whatever you like. Paths has always been pretty open source, I release the raw files regularly.

I don't really have the free time to make a 10th mastery at this point. Full time job plus any project that could potentially make money just takes precedence right now.
Yuki 15 Oct, 2018 @ 6:24pm 
Originally posted by RinValak:
Oh you have my permission to do whatever you like. Paths has always been pretty open source, I release the raw files regularly.

I don't really have the free time to make a 10th mastery at this point. Full time job plus any project that could potentially make money just takes precedence right now.
Ik I have your permission I just need permission to install what I need from my parents.
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Showing 1-8 of 8 comments
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