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Also is there anyway to hotkey the defuse for the psychic ward? It seems convoluted to do the right click and dismiss in the middle of a massive fight, and I can't use the skill button I have for psychic ward to defuse since its on cooldown. When I first read the skill I thought you could place it, then pop it with the same button, then press again to place the next one when the cooldown allows. Instead i have to wait for the cooldown before I can defuse and it spawns another in the same action (at a random placement as well, see problem above).
Sorry if I'm griping over nothing, and I really love this mod overall. I just was wondering if this skill could be fixed a bit or if I should refund those skill points.
EDIT: Actually that didn't work. Still trying to find the cause of this.
It takes some concentration to try and position and time your wards in combat. For example you can drop a ward down, then lure monsters into it, drop another ward to detonate the first then quickly dismiss the new ward for a double explosion. The constant health shredding can be strong too if you position a tough mob onto it while you fight them, then kaboom for the finale.
tldr: It's convoluted on purpose. Path of the Mind.
http://images.akamai.steamusercontent.com/ugc/251462403314412134/AFAC9E81F5D0441185B62B3718F2EDD7CA24698E/
@Falthos: Ah ha! Ty. It actually had the same issue as Dark Sphere, the "terrain following" template just can't hit short things. I changed both Dark Sphere and Haglaz Rune to be a regular projectile. This means they'll now hit shorter enemies, but won't be as good at following slopes/hills, and Dark Sphere won't continue through enemies as perfectly, but I think it's a fair trade.