Crusader Kings II

Crusader Kings II

Rebels and Warmongers
76561198062139134  [developer] 1 Oct, 2016 @ 11:00am
Suggestions
If you have a general suggestion, post it here.

Right now, the content being worked on (in order of priority)
- Categorised Events (vanilla events are much more specialised and now relates to the activities you are currently doing; like summer festival, travelling, hunts but for other events)
- More historical cadet branches
- More CoA
- Varied Combat System (Combat involving horses and different weapons)
- HRE voting system - system where you have to get "votes" from specific title holders (and maybe prince electors in the later years)
- Archery Contest
- Level-able Specialisation (Locksmith, Educator, Cook, Recruiter and etc)
- Connecting 767-867 through historical events


I would like to know what you are interested in. I will try to categorise vanilla events first but for everything else, I do not mind which order I finish them in.
Last edited by Hooni; 1 Oct, 2016 @ 11:01am
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Showing 1-15 of 31 comments
Dr.Blbstein 4 Oct, 2016 @ 1:46pm 
Hi, as mentioned in the discussion, higher probability for AI to form the HRE would be nice
cavscout1146 5 Oct, 2016 @ 8:40am 
How about adding the "Knight" mechanic from AGOT for Central and Western Europe? Seeing that the Viking can gain the "Raider", the English have the longbow skill tree, and the Byzantines have the Cataphract I think it would be cool. Thank for your time and consideration!
Last edited by cavscout1146; 5 Oct, 2016 @ 8:41am
76561198062139134  [developer] 5 Oct, 2016 @ 10:06am 
@van.penas I updated it
@cavscout1146 Good idea but I do not know how long that kind of mechanic would take to code. I will definitely consider it though.
Polka 5 Oct, 2016 @ 10:43am 
Since it is really difficult to level up your weapon skill, I had that idea that perhaps while still being under 16, you could employ someone to train the child in combat so they would get better? Usually a character starts off at level 1 of weapon and then it's really 50/50 of surviving first duel. I know that even if you luckily don't get dueled, then you still can level up weapon skill by simply participating in the battle yet that is not as often. Perhaps also for adult characters to train with Marshall or employed someone or whatever ;p I know whole point of that is to make it hard, but few trained since ever they were young back then in those times.
Last edited by Polka; 5 Oct, 2016 @ 10:49am
76561198062139134  [developer] 5 Oct, 2016 @ 2:45pm 
@Polakma I will add a rare trait that allows that character to train other courtiers. I cannot add any traits until the next patch because adding traits breaks save games.
Ys 6 Oct, 2016 @ 7:01am 
Could you add more benefits by owning coastal counties, like fish or something, and the mod doesn`t show up in the mod screen/list so are there any direct downloads?
Polka 7 Oct, 2016 @ 3:00am 
Steam workshop does not really work for everyone, sometimes you have to manually place the mods from steam directory into the CK mod directory. Mods can be found here (at least in my case): E:\Steam\userdata\105432982\ugc\referenced

Glad to hear that Hooni :)
Last edited by Polka; 7 Oct, 2016 @ 3:01am
Ys 7 Oct, 2016 @ 7:19am 
Originally posted by Polakma:
Steam workshop does not really work for everyone, sometimes you have to manually place the mods from steam directory into the CK mod directory. Mods can be found here (at least in my case): E:\Steam\userdata\105432982\ugc\referenced

Glad to hear that Hooni :)
Thank you.
PanTheGoatTV 13 Oct, 2016 @ 6:11pm 
Even though I can't play the mod anyways :P
Maybe add a way to form your own religion. If that is even possible.
Adding the trade route that existed in Africa would be cool too.
Hyriu 14 Oct, 2016 @ 6:51am 
Hello anyone tried RaW with Agot mod ? is it compatible ?
PanTheGoatTV 15 Oct, 2016 @ 7:28am 
@Hyriu I'd assume it's not seeing as it changes files that Agot also changes.
TheMrFountain 19 Oct, 2016 @ 12:38pm 
I agree with @UnreliableGamer about expanding the trade routes. As for religion, I'd suggest buffing heresies in some way to make them more interesting and fun to play.
76561198062139134  [developer] 19 Oct, 2016 @ 2:13pm 
@TheMrFountain I am wary of changing things that are restricted by a DLC so I will think about that.
I will think about heresies/.
Ys 22 Oct, 2016 @ 7:27am 
Could make duels available at all times with any focus/remove the duel requirements?

-Your biggest fan
AnonymousAnimal 24 Oct, 2016 @ 3:01pm 
I'd love to see this (somehow) made compatible with AGOT, considering they're my two favorite mods, but I understand if that's impossible.
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