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XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef Name="SmoothedFauxRockWall" ParentName="BuildingBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Beauty>1</Beauty><MaxHitPoints>350</MaxHitPoints><WorkToBuild>250</WorkToBuild><Flammability>0</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength></statBases><defName>SmoothedFauxRockWall</defName><label>smoothed faux rock wall</label><description>Originally a haphazardly and hastily made natural rock wall, this wall has been polished to a smooth surface. Holds up a roof.</description><graphicData><texPath>Things/Building/Linked/RockSmooth_Atlas</texPath><graphicClass>Graphic_Single</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Rock</li><li>Wall</li><li>MapEdge</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData></graphicData><uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>true</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><neverMultiSelect>true</neverMultiSelect><tickerType>Never</tickerType><rotatable>false</rotatable><saveCompressible>false</saveCompressible><useStuffTerrainAffordance>true</useStuffTerrainAffordance><uiOrder>2000</uiOrder><holdsRoof>true</holdsRoof><staticSunShadowHeight>1.0</staticSunShadowHeight><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><mineable>false</mineable><costStuffCount>7</costStuffCount><stuffCategories><li>Stony</li></stuffCategories><damageMultipliers><li><damageDef>Bomb</damageDef><multiplier>2</multiplier></li><li><damageDef>Thump</damageDef><multiplier>2</multiplier></li></damageMultipliers><building><isInert>true</isInert><isNaturalRock>false</isNaturalRock><ai_chillDestination>false</ai_chillDestination><smoothedThing /><canBuildNonEdificesUnder>true</canBuildNonEdificesUnder><deconstructible>true</deconstructible><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData><paintable>true</paintable><isPlaceOverableWall>true</isPlaceOverableWall><supportsWallAttachments>true</supportsWallAttachments><relatedBuildCommands><li>Door</li><li>Autodoor</li><li>OrnateDoor</li><li MayRequire="Ludeon.RimWorld.Anomaly">SecurityDoor</li></relatedBuildCommands></building><comps><li Class="CompProperties_MeditationFocus"><statDef>MeditationFocusStrength</statDef><focusTypes><li>Minimal</li></focusTypes></li></comps><designationHotKey>Misc3</designationHotKey></ThingDef>
Whatever this means. Is it a load order issue or something else?
I fixed it so it should work now?
first of all thank you for updating to 1.6.
I have encountered a problem while constructing a space station on an asteroid. the constructed wall is not airtight and lets vacuum in (the vanilla rock walls don´t)
For anyone experiencing the same issue, here's a temporary workaround using Developer Mode:
Enable Developer Mode under the General settings.
Open the Debug Actions Menu (at your colonist bar).
Under Spawning, select "Spawn fill area (rect)".
Use the search bar to find "vacstone".
Select and place the vacstone where you want airtight walls.
(You can Pin the tool for quicker access later.)
I'll have to take a look and find a fix.
Thanks for letting me know!
Thanks again for letting me know, do tell if it somehow doesn't work.
It appears to sadly not have worked, air still leaks out, and I have noticed that in the info tab it also says that the walls are not airtight.
Still I appreciate your quick response!
I don't have access to the DLCs so I'm doing my best by "reverse engineering" vanilla def files.
Let me know.
I regret to inform you that the last update appears to have broken the mod. With the mod enabled, RimWorld no longer progresses to the main menu screen.
But still thank you very much for trying!
I was starting on a patch for ReGrowth but commented everything out when I couldn't get it to work yet.
I just emptied that file and it'll let the game boot with the mod enabled again.
Sorry about that, I didn't expect that behaviour.
Since you dont have the dlc do you need a file or something else i can help you with?
I think the def for Smoothed Faux Rock Walls is a bit overly broad at the moment. It says it inherits from Faux Rock Wall, but then pretty much every single field is specified manually as exactly the same as its parent. But most importantly, it means that just commenting out the designationCategory will actually have it just inherit from FauxRockWall, which has one.
I'm also having a minor issue with my save and a field being duplicated, but I'm not sure what's up with that.