Starbound

Starbound

Manufacturer's Touch
 This topic has been pinned, so it's probably important
alberto-rota  [developer] 10 Sep, 2016 @ 12:14am
FAQ: Will this mod work with XXXX mod?
Compatibility confirmed
Every time I code something for @Kit, I test it in game with the following mods without any mayor problem or undesired interactions:
  • weapon assembly
  • Supper's Weapons and Dungeon Mod
  • Weapon fusion station
  • Weapon reinforce pod
  • ♥♥♥♥♥♥♥♥ Battle Rifles
  • Increased Action Spawn Rates
  • Action Spawners
  • Rot Modified Vanillia
  • Named Saplings
  • The Orcana
  • Time Control Tech
  • Tracer Blink
  • LowClueHunt-20
  • Avali Additions
  • Crew Customization
  • Slightly Stackable Reward Bags
  • Repeater (Wiring)
  • Holographic Ruler
  • Day & Night Sensor
  • Expanded Magnorbs
  • ACCM - Another Character Creation Mod
  • Improved Climbing Rope
  • Portable Outpost
  • Job Offers
  • Gardenbot2 : Reboot Edition
  • Skippable Cinematics
  • Efficient Watering
  • Explorerpod
  • Container UI Tweak
  • Tooltip Tweak [Vertical]
  • Improved Food Descriptions
  • Earth's Finest - Crew Improvements
  • Improved Containers
  • Black Core Novakid
  • Automatic Doors
  • Perennial Crops
  • Perennial Crops FU Compatibility Patch Edition
  • TrueSpace - Frackin' Universe Submod
  • TrueSpace
  • Frackin' Universe
  • Avali Ship - New Teleporter
  • Avali Tier 9 and 10 Ships to support the Tier 9 mod and the Avali-Alternate-Ship Mod.
  • Tier Nine Ships
  • Avali Drone Pet - Purchasable Pets Version
  • Purchasable Pets
  • Avali SpecOp Armor
  • Avali Rocket Launcher + Misc Stuff
  • Avali-Themed Cursor Replacers
  • Avali Alternate Ship
  • Avali (Triage) Race Mod
  • Avali mannequin

Compatibility on its way
We have plans/ideas to make "Manufacturer's touch" compatible with (At least) the following mods:
  • All ♥♥♥♥♥♥♥♥ XXXX mods from Superepicgecko - Working with it's autor to make them fully integrated in Manufacturer's touch.

No compatible
The following mods are NOT compatible with "Manufacturer`s Touch":
  • Weapon Stats - We already show "Weapon Lvl" and "DPS", so you dont need it :steamhappy:
Last edited by alberto-rota; 21 Oct, 2016 @ 12:56pm
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Showing 1-15 of 36 comments
Teppie 20 Oct, 2016 @ 10:58pm 
Is this mod compatible with weapon assembly? I want to be able to make my own custom weapons while still having the manufacturers available.
alberto-rota  [developer] 21 Oct, 2016 @ 12:59pm 
Originally posted by Silverside:
Is this mod compatible with weapon assembly? I want to be able to make my own custom weapons while still having the manufacturers available.
Added "Weapon Assembly" to the compatibility list.

They are fully compatible, just one thing, for a "Graxus" weapon to be "Explossive" you need to use BOTH a "Graxus" stock and body.

- Side note: Thank you for using "Weapon Assembly", if you find any bug report it on "Weapon Assembly" and i will try to fix it :steamhappy:



Malice XIII 7 Nov, 2016 @ 5:15pm 
Hey, I was wondering if the mod is compatible with the Weapon Megapack and Melee Weapon Types? The weapons themselves seem to spawn with manufacturers but they don't have the text in the bottom left indicating the manufacturer itself.
alberto-rota  [developer] 8 Nov, 2016 @ 10:24pm 
Originally posted by Wriggle Bugbutt:
Hey, I was wondering if the mod is compatible with the Weapon Megapack and Melee Weapon Types? The weapons themselves seem to spawn with manufacturers but they don't have the text in the bottom left indicating the manufacturer itself.
It will not crash, but manufacturer's bonus will not apply to them.
Malice XIII 9 Nov, 2016 @ 1:24am 
Originally posted by alberto-rota:
Originally posted by Wriggle Bugbutt:
Hey, I was wondering if the mod is compatible with the Weapon Megapack and Melee Weapon Types? The weapons themselves seem to spawn with manufacturers but they don't have the text in the bottom left indicating the manufacturer itself.
It will not crash, but manufacturer's bonus will not apply to them.

Okay c: I removed the two mods in question but I still seem to be unable to get weapons to spawn that have the manufacturer text and such as shown in the screenshots on the mod page itself. I've been troubleshooting this for a couple of days now and am very confused as to why it's not showing. I removed Weapon Stats the second I subscribed to this mod after reading that it wouldn't work properly with it on, but to no avail. Hopefully you might have some input on this matter?

Edit: I grabbed a screencap of the tooltip to see if you could maybe give a suggestion, here it is.[puu.sh]

Update 2: I've discovered that it must be some interaction between Weapon Assembly, your other mod, and this mod. When removing weapon assembly the scripts and such for the manufacturers work fine, but when weapon assembly is active they don't spawn with the specific names or manufacturer listings, as well as their bonuses.
Last edited by Malice XIII; 9 Nov, 2016 @ 4:05am
alberto-rota  [developer] 10 Nov, 2016 @ 12:22pm 
Originally posted by Wriggle Bugbutt:
snip

Update 2: I've discovered that it must be some interaction between Weapon Assembly, your other mod, and this mod. When removing weapon assembly the scripts and such for the manufacturers work fine, but when weapon assembly is active they don't spawn with the specific names or manufacturer listings, as well as their bonuses.

If you only want the assembly, you can do two things:
- You can go to them forums and take the last 1.X.X version. of weapon assembly
- You can install weapon assembly, assemble you weapons, and unistall it.

Both options will solve the problem :steamhappy:
Mr.Nage 26 Nov, 2016 @ 6:23pm 
I have this mod installed, and so far it is working well. However, I can't seem to get the weapon level to appear for the weapons from this mod; I have Supper's Weapons installed, and the tooltip shows the weapon level properly for the weapons of that mod.

I had mistakenly installed the latest version of Weapon Assembly, what with the painting station negating Manf. Touch, so I installed only the Assembler. I also mistakenly installed Tripod's Weapon Stats.

I installed the Options sub-mod for Manf. Touch, and fiddled with the values, but so far I couldn't get the weapon level to show through the name either.

Edit: Here are the pictures, if needed
Weapon 1[postimg.org]
Weapon 2[postimg.org]
Weapon 3[postimg.org]
Last edited by Mr.Nage; 26 Nov, 2016 @ 6:34pm
this mod now doesn't workwith FU because their new system for weapon crits
Zetzles  [developer] 6 Dec, 2016 @ 5:25pm 
@xxlegacy251xx I'll check out the new version and see what I can do to fix this incompatibility.
Zetzles  [developer] 6 Dec, 2016 @ 6:00pm 
Originally posted by xxlegacy251xx:
this mod now doesn't workwith FU because their new system for weapon crits

Okay, so after doing some testing, it turns out that for some reason the developer version of this mod works fine with FrackinUniverse, but the stable release doesn't. I have no idea why, but since I've started trying to finish the update, that should fix the issues when it comes out.
Teppie 6 Dec, 2016 @ 10:06pm 
Weapon assembly seems to conflict with the colours/labels from the manufacturers through the painting station, although it may be something else, as I have multiple mods installed.

If Weapon assembly isn't the problem, it might be Frackin' Universe.

Apart from that, I don't imagine that any of my other subscribed mods would conflict weapon generation.

Full list of subscribed mods:
Better Barren - Elysium Worlds
Ceiling Mounted Sprinkler
Efficient Watering
EverFrogg
Formidable Crewmembers
Frackin' Music
Frackin' Universe
Ground Seeders
I Want to Drive That Van
I Want to FLY That Van
Instant Crafting
Lunar Miner Civilian
Manufacturer's Touch
Outpost Nebula
Pay Up - Rent
Platform Hatches
Skippable Cinematics
Steambound reloaded - Automation, item transportation and much more!
The Tabula Rasa
Weapon Assembly



Zetzles  [developer] 7 Dec, 2016 @ 1:24pm 
Originally posted by Silverside:

Thanks for the report. This mod isn't working well with FrackinUniverse, and does have that small issue with Weapon Assembly's coloring stuff. I am in the process of updating this mod, and both the FU and Weapon Assembly issues have been fixed.
Tesserat 18 Dec, 2016 @ 1:27am 
No longer compatible with Weapon Reinforcer Pod. I did a test with the Pod and Mft's Touch, Pod was no longer usable. Uninstalled Mft's Touch, Pod returned to normal, so there's now a compatibility issue between the two.
Zetzles  [developer] 18 Dec, 2016 @ 10:46am 
Originally posted by Tesserat:
snip

I've gotten reports that there were UI issues between the two, and added a patch in the options zip to fix that, but since it sounds like there are more issues than just that, I'll have the check it out then. Thanks for the report.
shadow absorber 19 Dec, 2016 @ 6:08am 
how is the compabillity/merge with ♥♥♥♥♥♥♥♥'s mods going?
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