Team Fortress 2

Team Fortress 2

Welder Smelter
Ezgoroth 26/jan./2015 às 12:03
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Post your grand ideas gentlemen
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Exibindo comentários 115 de 38
Ezgoroth 26/jan./2015 às 12:05 
Replaces turret with a a short range flame turret
+sets enemies on fire
Or

+sets enemies on fire
+sentry autonmaticly targets burning players
-sentry won't fire on non burning enemies
-25% damage
Adobe Spark 26/jan./2015 às 19:13 
if you were to do that you should make it a new P.D.A.
Apollo257 27/jan./2015 às 17:21 
Maybe like this:
+ Does extra damage to burning players
+ 15% faster build speed
- 10% Less health
Ezgoroth 27/jan./2015 às 19:01 
That could work
+Replace Sentry With a Flame Sentry - 50% of Damage on Enemies On Fire -50 Of Health + 5% Of Damage To Spys
Última edição por Dzhēk, not Dhēk; 28/jan./2015 às 9:16
PixelPie 28/jan./2015 às 12:19 
How about:
pros:
all buildings +25% health
all buildings 25% armor
cons:
sentry 10% slower firing speed, 10% less damage
teleporters 20% slower recharge rate
dispensers 20% slower ammo/health dispenser rate
KhajiitBOT 28/jan./2015 às 12:35 
i think the flame sentry is a very good idea actualy we need to make a dj dubstep set for engineer
Deceased Sarmin 28/jan./2015 às 22:56 
Pros:

+10% dmg
+5 sec. afterburn
Senties shoot fireballs instead and set enemies which get hit and every enemie in a radius of 1 meter (about 3 feet) on fire

cons:

-5% metal per hit on a building
Jarate, Mad Milk, Water and Airblasts extinguish the flame for 10 sec. so the extra dmg and the afterburn fall of for that period of time

It should kinda become like the Sun on a stick for Scout
Joker 29/jan./2015 às 22:19 
Escrito originalmente por Apollo The Shining Blaziken:
Maybe like this:
+ Does extra damage to burning players
+ 15% faster build speed
- 10% Less health
I agree with this.
Ezgoroth 30/jan./2015 às 19:05 
Escrito originalmente por Lethal Industries™:
Escrito originalmente por Apollo The Shining Blaziken:
Maybe like this:
+ Does extra damage to burning players
+ 15% faster build speed
- 10% Less health
I agree with this.
That could work lethal, however, maybe it would have a chance of setting enemies on fire, just not guaranteed, like it would ignite enemy's on a critical hit
Cee 17/ago./2015 às 6:38 
Destroys sappers in one hit
After switching to this weapon, for 3 seconds, you ignite enemies on hit.
15% Slower firing speed
-50% Critical damage
Bee 19/nov./2015 às 0:56 
+100% more damage against buildings
+upgrades 40 metal per hit and can repair 125 hp per hit
+100% chance to deal critical damage against burining enemies
-30% slower speed while carrying buildings
-25% damage against players
while underwater and 20 seconds after leaving the water:
-no critical damage
-normal upgrade rate and repair rate
-removes sappers in 3 hits
Ezgoroth 19/nov./2015 às 18:14 
Escrito originalmente por Daffo:
+100% more damage against buildings
+upgrades 40 metal per hit and can repair 125 hp per hit
+100% chance to deal critical damage against burining enemies
-30% slower speed while carrying buildings
-25% damage against players
while underwater and 20 seconds after leaving the water:
-no critical damage
-normal upgrade rate and repair rate
-removes sappers in 3 hits
really good, but no random crits right
Frantastick 21/dez./2015 às 13:25 
HOW exactly would a flame sentry be useful? lets be realistic.
ZetaPaladin 10/jan./2016 às 12:16 
Does full crits on burning players.
No random crits
-35% less damage to buildings
+15% more damage
-25% slower firing speed.
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