Total War: WARHAMMER

Total War: WARHAMMER

Campaigns of the Old World
KFMogar  [developer] 12 Sep, 2016 @ 10:55pm
Legendary Lord/Edict Effect Full Changelog
Legendary Lord Effects

Empire

Karl Franz
-Increased Reiksguard/Greatsword upkkep reduction to -15% (was -10%)
-Added effect: diplomatic bonus with empire provinces of +10

Balthasar Gelt
-Increased factional wizard cap increase to 2 (was 1)
-Added effect: Agent action cost reduced by 25% faction wide

Volkmar the Grim
-increased flagellant upkeep reduction to -30% (was -15%)
-Added effect: Untainted religious conversion +2 faction wide

Dwarfs

High King Thorgrim
-increased Longbeard/Hammerer upkeep reduction to -15% (was -10%)
-Added effect: diplomatic bonus with dwarf holds of +10

Ungrim Ironfist
-Increased Slayer recruitment cost reduction to -30% (was -25%)
-Added effect: Untainted religious conversion +2 faction wide

Greenskins

Gromgor Ironhide
-Increased Black Orc/Bigun upkeep cost reduction to -15% (was -10%)
-Added effect: Black Orc/Bigun recruitment cost reduction of -15%

Azhag the Slaughterer
-increased income from sacking to +20% (was +10%)
-Added effect: Wizard recruitment cost reduced by 25% faction wide

Vampire Counts

Mannfred von Carstein
-Increased Black Knight/Grave Guard upkeep reduction to -15% (was -10%)
-Added effect: Undeath religious conversion +2 faction wide

Heinrich Kemmler
-Increased Raise Dead recruitment cost reduction to -20% (was-15%)
-Added effect: Necromancer recruitment cost reduced by 25% faction wide

Helman Ghorst
-Added effect: binding (morale) for all undead units increased by 10 faction wide

Vlad von Carstein
-Added Effect: increased public order from repression +2

Chaos

Archaon the Everchosen
-Increased Chaos Warrior/Knight upkeep reduction to -15% (was -10%)
-Added Effect: increased recruitment capacity +1

Kholek Suneater
-Added Effect: reduces public order province wide -5

Prince Sigvald the Magnificent
-Increased Chaos conversion to +2 (was +1)
-Added Effect: recruitment cost reduction for Exhalted Hero -25%

Beastmen

Khazrak One Eye
-Income from raiding increased to 20% (was 10%)
-Added Effect: recruitment cost reduction for all units -10%

Malagor the Dark Omen
-Increased factional wizard cap increase to 2 (was 1)
-Added Effect: Chaos conversion +2 faction wide


Edicts

Empire

Imperial Taxation
-increased tax bonus to 6%
-now reduces growth by -5 and public order by -2

Sigmarite Dogma
-Increased untainted conversion to +2 (was +1)
-Friendly agent action success chance increased by 15%

State Troop Levy
-Land troop recruitment cost reduction increased to -10% (was -5%)
-Land troop replenishment rate +5%

Host Festag
-Income from agriculture/livestock +10%
-Untainted religious influence +1

Council of Burgomeisters
-Increase trade good production +5%

Dwarfs

High Kings Tribute
-Increased tax bonus to 6%
-Now reduces growth by -5 and public order by -2

Venerate the Ancestors
-Longbeard recruitment cost reduction -15%

Masters of Steel and Stone
-Recruitment points +1
-building cost reduction increased to -15% (was -10%)

Empower the Guilds
-Province growth increased to +20 (was +15)
-Trade tariff increase of +5%

Greenskins

Brag about da’ Boss
-Land recruitment cost reduction increased to -10% (was -5%)
-Land troop replenishment rate +5%

Camp Ruckus
-Increases fightiness of local forces by +6

Give it Ere’
-Increased tax bonus to 6%
-Now reduces growth by -5 and public order by -3


I have also done the edicts for the non-playable faction (where applicable) and I will add them if/ when they become available