Total War: WARHAMMER

Total War: WARHAMMER

Campaigns of the Old World
KFMogar  [udvikler] 15. sep. 2016 kl. 21:47
Province Effects/Events/Stances Full(ish) Changelog!
Notes about Events

-In this changelog I highlight MAJOR/COMMON campaign events, but I have personally changed almost every event to the same tune of being more impactful, while also being sensible and lore friendly (hundreds of effects added)!



Effects/Events

Confederation (General Factions)
-Now increases growth +10 and reduces recruitment costs -15% faction wide

Confederation (Beastmen)
-Increases horde growth +3
-Decreases recruitment costs -25%

Alliance Made (Beastmen)
-Increased loss in bloodlust to -5 (was-1)
-Now decreases unit morale -5

Non-Aggression Pact made (Beastmen)
-Increased loss in bloodlust to -3 (was-1)
-Now decreases unit morale -5

Peace made (Beastmen)
-Increased loss in bloodlust to -7 (was-1)
-Now decreases unit morale -10

Beastmen Moon Events
-Still trying to sort these out, but I’m going to try to make them very interesting! More TBA soon!

Imperium Level
-Decreases diplomacy hit from each level of imperium (lvl1: -2, lvl2: -4, lvl3: -6, lvl4:-8 lvl5: -10, lvl6: -15, lvl7: -20)

Dwarf Grudges
-Low grudges now increase morale by 4 and reduce recruitment costs by -2.5% faction wide
-High grudges now increase unit recruitment cot by +2.5% faction wide

Chaos Rises/Invasion
-Rises now adds public order debuff of -2, invasion debuff is -3

Corruption
-Regions which enable attrition of Vampiric forces also produce an undead binding (morale) debuff of -9 for all vampire forces province wide
-Regions which cause attrition of non-Vampiric forces produce a morale debuff of -6 for enemy forces


Stances

Garrisoned
-Previously had no effects!
-Now reduces upkeep of force by -3%
-Increases income from subsistence in the local region by +10%
-Reduces agent action success chance for enemy forces by -30% in the region

Siege
-Reduces local happiness by -5 now (-6 for Greenskins)
-Reduces provincial growth -10 (-15 for Greenskins)
-Reduces income from all sources -10% (-15% for Greenskins)

Fortification
-Reduced replenishment to +6% (was 10%)
-Now increases ammunition of defenders +10%
-Increases public order +2

Forced March
-Reduced movement point increase to +40% (was +50%)
-Stance now reduces unit morale -7

Mustering
-Now increases replenishment by +3%
-Now increases morale by +5
-Now increases unit defence by +5
Greenskins Raiding Camp
-Reduced replenishment to +8% (was +10%)

Naval Stances follow similar model!

Still hoping to touch up these stances, but I find these improve gameplay greatly!

Sidst redigeret af KFMogar; 15. sep. 2016 kl. 21:48