XCOM 2
Richards Classes (LWPP) [Old, Unsupported]
InterventoR 12 Aug, 2017 @ 7:06am
Playable Long War 2 Version
UPDATE: Survivalist Squaddie perks has been corrected.
https://drive.google.com/open?id=0B_0k58JjOJkjNkcwSm4xS2s2MG8
Unzip to \Steam\SteamApps\workshop\content\268500\

Highlighted Changes

*Snap Shot perk has been standardized with LW2 version.
*Technician hack score progression has toned down a bit. (Still much more than Specialist)
*Mage Class has been disabled for now. (LW2 psi training procedure compatibility stuff)
*Generally, planned changes for LW2 by Richard has been considered. (Generally, i said :P)
*Old Scouts shall be left broken no matter what. ( MakeSoldierAClass "Name Surname" ScoutRS console command would work, but your soldier will be demoted to Squaddie)

Last edited by InterventoR; 15 Aug, 2017 @ 8:49am
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Showing 1-7 of 7 comments
Richard  [developer] 12 Aug, 2017 @ 12:50pm 
Thanks for this.
Dreyfus0414 15 Aug, 2017 @ 9:03am 
I always use steam to install mods and am having issues installing this. I extracted the files to the 268500 folder, but I can't choose to enable it. Is it automically enabled or did I mess something up?
InterventoR 15 Aug, 2017 @ 9:24am 
First you need to subscribe Richard's mod, then "update" it with this. No other action is required.
Last edited by InterventoR; 15 Aug, 2017 @ 9:26am
Dreyfus0414 15 Aug, 2017 @ 9:26am 
thanks
Jhereg 15 Aug, 2017 @ 9:30pm 
Thank you for making this, was missing my Medics.
Richard  [developer] 17 Aug, 2017 @ 7:45am 
For the LW2 Survivalist I think we will ditch the Sword and focus on having Charge work with the Shotgun (+Pistol?). I added a ammo cost config option for the Charge perk (and its improved versions), This can be set to 0 should someone wish to restore the sword.
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Showing 1-7 of 7 comments
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