XCOM 2
Richards Classes (LWPP) [Old, Unsupported]
 This topic has been pinned, so it's probably important
Richard  [developer] 14 Sep, 2016 @ 6:13pm
Scout Perks
Description
Scouts are masters of subterfuge and provide reconnaissance to allies in the field.
They can distract enemy troops, close in on objectives and engage targets up close with the pistol.

Loadout
Assault Rifle
Pistol

Starting Perks
Shadow Shot*
Conceal & Carry*
Fire Pistol

Rank 2
Covert
Hard Target
Return Fire

Rank 3
Shadowstep
Lightning Hands
Quickdraw

Rank 4
Stick and Move*
Infighter
Sidearm Specialist*

Rank 5
Hide*
Pot Shot*
Faceoff

Rank 6
Hit & Run
Evasive
Deadshot

Rank 7
Lethal
Surprise Shot*
Wounding Shot*

Rank 8
Low Profile
Flash Fire*
Fan Fire

GTS Perk "Incognito" - Grants a lower detection radius while concealed.

Custom Perks (as marked by *)
Shadow Shot - Kill an enemy from concealment with the pistol without being revealed.
Stick and Move - Passive, +2 Mobility & +10 Defense.
Sidearm Specialist - +1 Damage with Pistols.
Hide - Re-enter concealment at any time, free action, has cooldown.
Pot Shot - A free shot with the pistol that deals double damage. Has aim penalty.
Surprise Shot - A special pistol shot that has 2 effects:
1) Killing an enemy from concealment will not reveal you
2) If you are revealed already or fail to kill the enemy they will be stunned for 2 turns
Wounding Shot - A pistol shot that ruptures a target.
Flash Fire - Take two shots at a target, each with an aim penalty. The shots will be from a random combination of your primary and secondary weapon.
Last edited by Richard; 9 Aug, 2017 @ 10:45am
< >
Showing 1-1 of 1 comments
Richard  [developer] 9 Aug, 2017 @ 10:09am 
ix
< >
Showing 1-1 of 1 comments
Per page: 1530 50