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Anyway, there really aren't many of other vanilla materials which would be more fitting for synthetic fabric. What would you suggest?
I'm kind of tempted to combine this with MJ - Make Plastic and Plasteel to make Synthread from corn-based plastic.
But Steel and Plasteel? Personally, I think Cloth, Wool, and Devilstrand is more appro. Besides, your recipes already require Cloth and Devilstrand. The only new ingredient I've added is Wool.
Synthread x75
- Cloth = Synthread = x75
- Wool = 1/2 Cloth = x38
Synthread: 66% cloth and 33% wool. Summary cost: is 4.3 per unit (profit = 2.7)
Hyperweave x75
- Synthread x75
- Devilstrand = 1/2 Synthread = x38
Hyperweave: 66% synthread and 33% devilstrand. Summary cost: is 12 per unit (profit = 4).
All-handmade hyperweave costs 9.3, almost twice less, and it seems to me pretty close to realworld market. Yes, you can make a lot of money, but hey, there're people working here and it's 2-step procees.
Synthread x75
-Devilstrand x25
-Cloth x50
-Steel x35
25 Devilstrand x 10 = 250
50 Cloth x 2.8 = 140
35 Steel x 2 = 70
Total = 460 / 75 Synthread = 6.13 each.
A16 cost of Synthread = 7 each.
Conclusion:
This process creates additional value of just 0.87 per unit, which hardly seems worth an extra manufacturing step.
Hyperweave x75
-Synthread x50
-Plasteel x35
50 Synthread x 7 = 350
35 Plasteel x 14 = 490
Total = 840 / 75 Hyperweave = 11.2 each.
A16 value of Hyperweave = 16 each.
Conclusion:
This process creates additional value of 4.8 per unit.
I wanted to mention the research costs. 6000 research for Hyperweave and 3000 research for Synthread?
This seems incredibly high for something that does not have much potential for upsetting game balance or making the game easier. I do realize that there are a few Tier 4 research projects that cost similarly high. The ground-penetrating scanner costs 7000 and multibarrel weapons costs 3000. But those are clearly the exceptions. Most everything else costs around 1500, sometimes less.
We're talking about a better type of cloth for making apparel, here, to make a bit more money. It's not rocket science. In contrast, even the ship antimatter reactor costs only 4000 research. And ship cryptosleep caskets only cost 1200.
Hmm... Those look like pretty reasonable numbers. I might try this. Though, I'd have to test them in-game to see how it feels.
As for me, now I've integrated them into each other – made a research connection between «Cotton Processing» and «Synthread Tech Crafting».
I don't think it will be easy money, because it is a 3-step process now.
I won't take out the steel though, sorry. Using wool just feels incredibally flimsy to me.
If you link back to me you're very welcome to make a fork with wool instead of steel, though.
2ndNegative, thanks for your mod and the idea.
If we assume that synthread is a synthetic fibre such as polyester or nylon that would mean that it's main constituent would be hydrocarbons, generally obtaied from oil. Chemfuel is the closest we can get to an oil or hydrocarbon aside from wood or plasteel which both have their own issues. Plus, it can be manufactured from food or wood making it renewable.
If you use chemfuel in the production of synthread then it ensures that it can't be made without a sufficiently advanced and wealthy colony but can be produced indefinitely once at that point. Hyperweave could then be made of devilstrand and synthread, making it a blend of high quality natural and synthetic fibres, giving it the advantages of both.
I also would like to mention the purpose of producing Hyperweave and Synthread. For me the sheer purpose was creating synthetic organs in EPOE, so I may not understand the problem of steel and plasteel being consumed quickly and is often short in supply since I start producing bionics and synthetic organs when I'm in equilibrium in terms of supply and demand. (You can probably guess, I like to play the game leisurely.)
What I'm saying is you can completely take my account out of the equation in discussing steel and plasteel cost, but I think it makes much more sense to at least include them in the recipe.
Can you provide your profitable formula like those above?
With the permission of the author I've made a fork. All the changes are in its description. The materials' characteristics:
Synthread: 50% cloth, 25% wool, 25% chemfuel.
Hyperweave: 66% synthread and 33% devilstrand.
The profit remained ≈ the same:
However, the recipe is not working - for some reason, my peeps are not recognizing the source ingredients despite me having all of it! I have over 900 chemfuel, 400 cloth, and a good mix of alpaca and muffalo wool (200+ ea).