RimWorld

RimWorld

Astra Militarum Imperial Guard Core Mod v2.5
Jérius 18 Mar, 2020 @ 1:00am
Download Question
Is there a other place where i can find your mods a the latest version ?
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Showing 1-7 of 7 comments
QuantumX  [developer] 18 Mar, 2020 @ 7:31am 
Steam always has my latest release version... I will be release updated versions soon.
Jérius 19 Mar, 2020 @ 11:38am 
Can you put a download like somewhere else ? to download them directly without steam ?
Last edited by Jérius; 19 Mar, 2020 @ 11:42am
QuantumX  [developer] 19 Mar, 2020 @ 11:51am 
then i would have to maintain two set of downloads. sorry no. Best to just subscribe to the mod. then copy the mod out of where steam installs it.

"\steamapps\workshop\content\294100\771341092\"
SabantoShogunate 9 Apr, 2020 @ 10:06pm 
What's the issue here?

Could not load UnityEngine.Texture2D at Things/Projectile/ImpMissileFrag in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/Imperial/MissileLauncher in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/Necron/StaffOfLight in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

QuantumX  [developer] 10 Apr, 2020 @ 2:24am 
Issue is not my Mode. you have Ogliss mod installed. So i dont know.
Ossii 17 Apr, 2020 @ 8:33am 
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one
Jérius 1 Sep, 2021 @ 11:56am 
Originally posted by Mack:
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one

I find a way check that {LINK REMOVED}
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