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To give you some idea of my thinking for the turret mod it two types of turrets;
A fast deploying but lesser powered Tarantula Type, which can be deployed (and maybe moved?) with various types of guns to be mounted on the tarantula base (Heavy Bolter, Las Cannons, AutoCannon, Missles) perhaps in a dual and single variant.
Then a larger base defense model that is more resource intensive to build, and far more powerful, but i dont want these to be overpowered, so likely will use power and resources needed to limit their deployment.
Anyway thats my intial thoughts, please feel free to add what you think.
From what I know theres a few variants you could use including heavy bolters, Lascannons, and missile variants. Maybe you can take some liberties and add a lasgun variant as a less-OP, cheaper option? Because twin-linked heavy bolters is a bit much.
In other terms of static defence, you could probably take some inspiration from the More Vanilla Turrets mod. They add static defence stations like MG's and rocket launchers mounted on walls. They arent autonomous, but instead have to be crewed by colonists. You could easily set up heavy bolter positions using this. The IG also have more deployable stationary heavy weapons like mortars, missile launchers, autocannons and lascannons.
Thats all I can think of off the top of my head, i'll leave some helpful links so you can get a good idea of what im talking about:
http://warhammer40k.wikia.com/wiki/Tarantula_Sentry_Gun
http://warhammer40k.wikia.com/wiki/Lascannon
http://warhammer40k.wikia.com/wiki/Autocannon
http://warhammer40k.wikia.com/wiki/Missile_Launcher
http://warhammer40k.wikia.com/wiki/Mortar
http://warhammer40k.wikia.com/wiki/Heavy_Bolter
I like manned emplacements, they give some something for your melee fighters to do while the enemy are still charging. I don't even know if this sort of thing is what you mean when you ask us about turrets, just auto turrets or what?
http://warhammer40k.wikia.com/wiki/Category:Artillery Along with my love for emplaced turrets I love arty even more, and Krieg even more than that. So basically anything cool from that would work too. The Thudd gun to a Medusa.
More Vanilla Turrets
That's the mod. Hardly even got the mod for the other guns just for the manned turrets lol
This would be cool
Dual Heavy Bolter Clip [plays.tv]
Which by the time you have those turrets, I'd also expect to have raids twice that size anyways lol.
The only reason I even bring up more RPM is because, it's a heavy bolter. They need more RPM for badass-ness's sake! Who cares if they don't hit, sometimes the Ork tactic works. Now lets paint ourselves purple!
*To avoid confusion, I'm saying 1.25 times the accuracy of standard manned bolter (Whatever you make that) and 2.5 times the RPM of the manned varient. But all in all, this is your mod these are just sugestions for making the bolter turrets more useful in specific situations than a standard bolter. Namely croud control