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This appears on all leaders and it is kinda annoying. Fix that would prevent leader to both positive and negative bonuses to same skills would be needed.
Paranoid militarist
- 20% to army cost and building speed
- 15% to ship cost
+ 10% to building cost
- 10% to food production
You can keep pure virtues that have no flaws but over all odds would be that leader would have these semi-virtues that have build in flaws and as there are no pure flaws anymore they cannot stack to nullify each others. Problem solved.
Militaristic value security, strong and well equipt army. They tend to ignore civilian infrastructure and social issues.
Highly social issues motivated people tend to ignore military issues and see infrastucture serve people and not otherway around.