Stellaris

Stellaris

Gwen's Leader Flaws and Virtues 1.4.1
GwenBlanketSpecter  [developer] 3 Oct, 2016 @ 1:40pm
What are your experiences with the mod?
I am very curious to know of anything interesting you've experienced while using this,
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Showing 1-6 of 6 comments
Wraitteli 9 Dec, 2016 @ 9:55pm 
Great idea but many many times leaders have virtues and flaws on same skills. Like Leader get +40% to food and have a flaw that give negative bonus -40% food.

This appears on all leaders and it is kinda annoying. Fix that would prevent leader to both positive and negative bonuses to same skills would be needed.
GwenBlanketSpecter  [developer] 12 Dec, 2016 @ 6:42am 
Yeah. IT ends up nullling itself out. I could try to do that but its a big headache and the only way to stop vanilla skills from showing up with that method is to edit core files. I guess I can make the mods own stuff mutually exclusive at least.
Wraitteli 12 Dec, 2016 @ 8:11am 
Actually easies fix would be that you remove leader flaws utterly and build new virtues that contain the flaw on themself. Example:

Paranoid militarist

- 20% to army cost and building speed
- 15% to ship cost
+ 10% to building cost
- 10% to food production



You can keep pure virtues that have no flaws but over all odds would be that leader would have these semi-virtues that have build in flaws and as there are no pure flaws anymore they cannot stack to nullify each others. Problem solved.
GwenBlanketSpecter  [developer] 12 Dec, 2016 @ 10:12am 
I already do that to an extent with Misc Leader Traits. I'll get to fixing this so things with bonuses don't show up with things hat have the same penalties. Trying to make a trait for every combination would be a bit annoying.
Last edited by GwenBlanketSpecter; 12 Dec, 2016 @ 10:12am
Wraitteli 12 Dec, 2016 @ 10:30am 
I think every combination would be little bit unrealistic in a sense. Generally certain kind of world views or ideologies are opposite or neglegent over more or less opposite things. For example...

Militaristic value security, strong and well equipt army. They tend to ignore civilian infrastructure and social issues.

Highly social issues motivated people tend to ignore military issues and see infrastucture serve people and not otherway around.

GwenBlanketSpecter  [developer] 13 Dec, 2016 @ 8:52am 
I will be resolving the issue as best as it can be resolved but I will not be changing the way the mod works.
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Showing 1-6 of 6 comments
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