Starbound

Starbound

Weapon Megapack
Kaamalauppias  [developer] 10 Nov, 2016 @ 9:26am
Weapon suggestions
You can suggest new weapon types in this thread.
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Showing 1-15 of 18 comments
Rnova2 27 Nov, 2016 @ 5:14am 
These are the weapons I suggest:
Rainbow Sword and Rainbow Spear (does not have any skills, but they are pretty =P )
Rust Sword (it was a poison weapon and its rusty design I liked)
Slave Sword (this weapon reminded me of the Link sword)
StarCleaver (I really do not know why nobody pulls this powerful weapon, if your bolt does 100% damage)
Last but not least:
Mushroom weapons and corroded weapons, the first was a prize that only came in the fungus coffers, the second were the skin that had the weapons of tier 0, the lowest step
Assassin 9 Feb, 2017 @ 1:34pm 
These are more like types of weapons and a change to a weapon already in the pack but Human pistols/SMG's, Human Assault rifles, and Human shotguns, and also a change to the hand grenades so they don't destroy blocks, and maybe not be as common, I'm tier 3 and have over 200.
Kaamalauppias  [developer] 12 Feb, 2017 @ 10:05am 
Originally posted by Rnova2:
These are the weapons I suggest:
Rainbow Sword and Rainbow Spear (does not have any skills, but they are pretty =P )
Rust Sword (it was a poison weapon and its rusty design I liked)
Slave Sword (this weapon reminded me of the Link sword)
StarCleaver (I really do not know why nobody pulls this powerful weapon, if your bolt does 100% damage)
Last but not least:
Mushroom weapons and corroded weapons, the first was a prize that only came in the fungus coffers, the second were the skin that had the weapons of tier 0, the lowest step
These will all be eventually added.
Kaamalauppias  [developer] 12 Feb, 2017 @ 10:05am 
Originally posted by AssassinGodz:
These are more like types of weapons and a change to a weapon already in the pack but Human pistols/SMG's, Human Assault rifles, and Human shotguns, and also a change to the hand grenades so they don't destroy blocks, and maybe not be as common, I'm tier 3 and have over 200.
I will at some point add more guns including human weapons, also i will tweak the grenades, thanks for the suggestions.
Stellar_Vixen 22 Feb, 2017 @ 9:40am 
Hey are you still taking suggestions for this mod?
Kaamalauppias  [developer] 22 Feb, 2017 @ 11:21am 
Yes, but I am not currently working on it. I usually actively make mods for about 1-2 weeks in a row and then have a break for a few weeks or months. I will be adding more weapons when I feel like modding again.
Stellar_Vixen 22 Feb, 2017 @ 4:37pm 
I'm glad to hear it! ^_^' I really like your mod so far!
Ramingo 25 Feb, 2017 @ 5:35am 
Hope your break won't last very long :P
Are you going to add more uniques and wands?
SirMilam 29 Apr, 2017 @ 8:12am 
the glitch artifact.
HighTierMortal 3 May, 2017 @ 1:35pm 
Id really like to see more of the old ranged weapons, like globe launchers, cell zappers, avian laser blasters, needlers and so on, and id also love to see the old version of the eye sword.
Last edited by HighTierMortal; 3 May, 2017 @ 1:37pm
Assassin 14 Jun, 2017 @ 12:03pm 
How about 'experimental weapons'. They would be very rare weapons found in Miniknog labs and they would do very unique and sometimes odd things, an example I thought of just now, maybe a grenade launcher that shoots as fast as an assault rifle and the explosions let out an elemental gas.
Lmslt 15 Jun, 2017 @ 10:41am 
old projectiles weapons
(like in supper's mod discontinued with bugs)
Are shanks/ Shivs the prisoners used to wield in the early game possible?
EmergenCFood 28 Aug, 2017 @ 11:27pm 
Bone Axe
Water Sword
Second variations(Hackman/Hackmanight or Cellshade's counterpart)
GutterKnife
Onin Ronin 26 Oct, 2017 @ 4:54pm 
I really highly suggest (seeing as how you have the ak47) you make the American M4A1 carbine assault rifle. would mean alot!! :)
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