Garry's Mod

Garry's Mod

SW Map : Kamino (Extended)
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Jakob | KingPommes  [developer] 7 Oct, 2016 @ 3:02am
Bug Report (OLD)
To help me finish this project I need to know all the bugs and glitches of the current state of the map.
Here is a list of things that are already known (does not include features that are not yet implemented such as the admin room etc):

Note that this List will be expanded as more bugs are being reported

  • Visual Bugs:
    • Weird shadows when opening some doors
    • No Lighting in the Clonetank dome
    • Missing textures at the Spawn (rings)
    • Missing textures in the carbon freezing room
    • Texture/model clipping at the stairs in the spawn/train dome
    • Model sticking out from the barracks
    • Model sticking out from the canteen
    • Transparent Screens have black brackground
    • Areaportal error at room 001 in the barracks
    • Model clipping at kaminos outside (two rails at the sides of paths)
    • You can look trough the floor at one of the force fields at spawn
    • The shootingrange is way too dark
    • Acclamator engineblock (inside) rotates off center
    • Acclamator engineblock (inside) laser doesnt show
  • Functional Bugs
    • Some elevators don't have a sound effect
    • You can get stuck in the bacta tanks
    • Laat goes through the Acclamator
    • Escape Pods facing towards next waypoint (not straight in launchtube)
    • Exiting the escape pods might lead to getting stuck in the ceiling
    • There is no way to ever leave a carbonite block without using the suicide command (there will be a button on it to kill/free the prisoner)
    • doors kill people (I knew about this but thought this would be a good feature to stop trolls. Turns out it's not very effective)
    • Carbonite block won't be released from the piston arm (using "E" on it while the arm holds it out frees it though)
    • No collision on the very top of the domes
    • You can get stuck in a invisible inside out displacement at one clone breeding exits
    • Admin door stays stuck open after entering the code
    • A player spawn slipped in at the citadel
Last edited by Jakob | KingPommes; 9 Jan, 2017 @ 12:21am
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Showing 1-15 of 25 comments
Wanna Add some functional Bug:

If ure in the bacta tank and leave it u spawns between to tanks and stucks.
Maybe make the gaps bigger to fix it?

(and as a suggestion, would it be possible to add the heal to heal over 100hp and uses the setmaxhealth function idk if it works in hammer)
Jakob | KingPommes  [developer] 7 Oct, 2016 @ 5:03am 
Originally posted by LPDaVinci@x22:
as a suggestion, would it be possible to add the heal to heal over 100hp and uses the setmaxhealth function idk if it works in hammer

I can use a simple lua code in hammer yes tho I don't know lua ... Can you ? If so could you write a few lines (as short as possible) to just set the max health for players to a higher amount ?
the problem is if u use sethealth function idk if it heals every "player" over this amount. it has to check the "job" (indarkrp) what setmaxhealth is... and heal just to the maxhealth function:

if u look into my jobs:

PlayerSpawn = function(ply) ply:SetArmor(150) ;ply:SetHealth("300");ply:SetMaxHealth(300);

it uses this function.. the lua code for the bacta have to check for the setmaxhealth function and have to heal just to this amount... but im not that good lua coder maybe u should ask pascal for it?
Jakob | KingPommes  [developer] 7 Oct, 2016 @ 5:39am 
No no I just need a lua that allows a player (in hammer/vanilla gmod there is just one)to have more then 100hp ... I add health with a trigger_hurt set to a negative amount

Your code seems to spawn every player with more health to begin with? (Haven't tried it)
Last edited by Jakob | KingPommes; 7 Oct, 2016 @ 5:40am
My code let a player spawns with 300 health the seatmaxhealth stands for that the player cannot get over 300 health (if ure using a medikit for example)
Jakob | KingPommes  [developer] 7 Oct, 2016 @ 5:48am 
Originally posted by LPDaVinci@x22:
My code let a player spawns with 300 health the seatmaxhealth stands for that the player cannot get over 300 health (if ure using a medikit for example)
Ooh ok so if I just edit the value it will spawn them with 100 but they can still get up to say 300
Icelesarius 7 Oct, 2016 @ 11:04am 
map is not working, because i choose this map... *gmod crashing*
Noko 8 Oct, 2016 @ 4:59am 
When I enter the map, everything works Fine, But when I try to turn around, the game crashes. I have also noted missing textures in spawn. Do I need any games installed for this to work?
SoSucculent 8 Oct, 2016 @ 1:17pm 
There are some missing textures in spawn even with CS:S installed.
Overall I see no issues
BenadrylBob 8 Oct, 2016 @ 3:16pm 
@KingPommes Why are the droids not spwaning I subscribed to the space transport and droids addon? When I try to spawn them in the battle field nothing happens.
Jakob | KingPommes  [developer] 8 Oct, 2016 @ 4:17pm 
Originally posted by |EZ-YEEZY™|:
@KingPommes Why are the droids not spwaning I subscribed to the space transport and droids addon? When I try to spawn them in the battle field nothing happens.
You probably haven't selected spawnpoints or a amount or didn't press the button to move the elevator down
UnRealxArkon 9 Oct, 2016 @ 10:15am 
The Doors In The Kamino Base Hallway Have A Weird Glitch When You Open Them You Cant Seem To Be Able To Look Through Them It Causes A Weird Texture To Appear Where The Other Side Would Be ScreenShots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=778015888
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=778015566
Jakob | KingPommes  [developer] 9 Oct, 2016 @ 11:09am 
Originally posted by ☭Joseph Stalin☭:
The Doors In The Kamino Base Hallway Have A Weird Glitch When You Open Them You Cant Seem To Be Able To Look Through Them It Causes A Weird Texture To Appear Where
Thanks :) that's what I meant by areaportal error. I already fixed it for the next version
Could you disable the water animation because on our Server it brings laggs :/
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