Source Filmmaker

Source Filmmaker

[TLOS] Spyro The dragon (BETA)
Lord Kittin  [developer] 6 Oct, 2016 @ 6:43pm
Anyone with Texturing experience?
I would love to make more TLOS models but none of them have UV's for their textures
Is there anyone who would like to help me with that?
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Showing 1-15 of 16 comments
Sharknado 7 Oct, 2016 @ 7:04am 
Are you using the models from a site
or did you rip the model?
Last edited by Sharknado; 7 Oct, 2016 @ 7:16am
Lord Kittin  [developer] 7 Oct, 2016 @ 9:23am 
These models do come from a site, I'd rip them myself but I do not know how
Sharknado 7 Oct, 2016 @ 9:27am 
Oh then that explains why it looks so different to the model I've ported a while ago in the past to make this:

http://duskkyy.deviantart.com/art/Dark-Spyro-608886986
http://duskkyy.deviantart.com/art/Green-Gem-608887807


I still have the previous model from before.
Last edited by Sharknado; 7 Oct, 2016 @ 9:47am
Lord Kittin  [developer] 7 Oct, 2016 @ 1:12pm 
Cool!
idk why but the model looks a little warped (Might be the camera angle)
Sharknado 7 Oct, 2016 @ 1:16pm 
Which model urs or mine?

The one I had at first was when I didn't know how to properly scale and shape the model so it sorta was flatish.

But the difference between mine and urs is that I'm guessing you got it from a website *forgot name*
that has all these spyro models but they are from ps2

The one I have are from the Dolphin Emulator/Gamecube/Wii
Sharknado 7 Oct, 2016 @ 1:17pm 
and I also thought something was wrong with the model or it was just my computer.
Till I realized the iris size and textures are sorta different
Last edited by Sharknado; 7 Oct, 2016 @ 1:19pm
Lord Kittin  [developer] 7 Oct, 2016 @ 3:02pm 
Your model
It does seem it has some warping issues...
The website it got the models is ps23dformat.wikispaces.com it's got a lot of models
Sir Pickles 7 Oct, 2016 @ 3:24pm 
How do you re-texture?
Sharknado 7 Oct, 2016 @ 3:25pm 
Oh

and yea that site I was talking about.

But they both seem to have differen textures even tho it's the same model. *Might just be the model itself

The one I have uv maps are already in it all is needed is rigging.

A friend helped me with re ripping the model so I have a version with regular size and shape

Also I made a quick little comparison between your model and the one I quickly just ported.

https://gyazo.com/e890c3a576dbdec5de64bb3ff184e5e8

Left *You *Custom uv mapping I suppose
Right *Mine *Original ripped model uv
Last edited by Sharknado; 7 Oct, 2016 @ 3:28pm
Sharknado 7 Oct, 2016 @ 3:29pm 
Also all models can be ripped it just needs to be T-Posed.
Sparx well.. he seems a pain to rip since he moves way too much
I am not sure about the ANB and EN models, but I know that the DotD modles have UVs now. I tried to play around with such models in the past in an effort to try to get them into SFM, though I don't have experiance with doing such. Still, might be something you could try, unless you want to bring in the first two games' models in first.
Lord Kittin  [developer] 10 Oct, 2016 @ 11:24am 
Okay
Good News
I was testing the UV's in Ignitus's model and I have made great progress with getting him textured http://puu.sh/rEmbD/8e48553b81.jpg here is what I have so far
If things go smoothly I might be able to do the same thing to the other models
Originally posted by Anger Incarnate:
Okay
Good News
I was testing the UV's in Ignitus's model and I have made great progress with getting him textured http://puu.sh/rEmbD/8e48553b81.jpg here is what I have so far
If things go smoothly I might be able to do the same thing to the other models

Yes, please! I'd love to see all the Guardian models be made and ported to SFM.
Lord Kittin  [developer] 13 Oct, 2016 @ 7:08pm 
It's A LOT of work and will definately take me a very long time but I'll do what I can
I hope this is still in affect but I have had some practice with Texturing I'd like to help anyway I can.
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