Team Fortress 2

Team Fortress 2

The Moppet
Obligatory unoriginal stats discussion
So, yeah, stats.

Make them
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Showing 1-15 of 190 comments
carlos (real) 13 Oct, 2016 @ 6:03am 
While weapon is active: 20% faster move speed
15% faster spin up time
-15% damage
TehLawlz 13 Oct, 2016 @ 6:52am 
(+) No movement loss upon spin-up
(+) On Hit: Gain extra movement speed (By 15% or 20%)
(+) - 20% spin-up time

(-) 30% Firing speed
(-) 25% (or 50%) Less ammo
HalfWitKhan 13 Oct, 2016 @ 9:54am 
Originally posted by TehLawlz:
(+) No movement loss upon spin-up
(+) On Hit: Gain extra movement speed (By 15% or 20%)
(+) - 20% spin-up time

(-) 30% Firing speed
(-) 25% (or 50%) Less ammo
I'd agree, that sounds resonable
Chaseborger 13 Oct, 2016 @ 10:28am 
+ No movement restriction while firing
+ Switch weapons 25% faster
+ 20% faster spin up time
- 15% damage reduction
- 10% accuracy
- User cannot be healed by crossbows
On kill you gain 1 Bloodshed.
Each bloodshed stack you get decreases bullet spread by 10%
(Max 50%)
Deimos 13 Oct, 2016 @ 10:28am 
40%Firing Speed
20%Less damage
PAT The Whale 13 Oct, 2016 @ 10:42am 
+Spin-Up movement speed restriction reduced by 50%
+Spin-Up time reduced by 15%

-33% Less damage
-20% Less accurate
Cee 13 Oct, 2016 @ 12:31pm 
My stat idea

  • 50% less damage fall-off*1
  • -10% damage*2
  • 20% slower windup speed*3

*1 = Normal max damage fall-off is 50%, with this it would be 25%
*2 = base damage of 8
*3 = 1.4 windup speed

The first two stats means that the max fall-off'd damage is 6 (8 divided by 4, 8-2 = 6!)
Last edited by Cee; 13 Oct, 2016 @ 12:35pm
HeadHunter996 13 Oct, 2016 @ 12:37pm 
Idea:
Pros: + No movement penaties when spun-up or fireing + 20% accurecy (my spelling sucks)
Cons: - 20% fire rate - 30% damage
Cee 13 Oct, 2016 @ 12:38pm 
Originally posted by HeadHunter996:
Idea:
Pros: + No movement penaties when spun-up or fireing + 20% accurecy (my spelling sucks)
Cons: - 20% fire rate - 30% damage
Well, kinda OP.

Because, Heavy with this would move at 77%, his normal speed.
And this minigun would do around 340 damage per second, which is more than the scattergun.
This would turn heavy to a real fat heavy scout.
Last edited by Cee; 13 Oct, 2016 @ 12:39pm
OrangeRanger 13 Oct, 2016 @ 2:16pm 
Stats
Pros: -50% Spin up time (faster spin up for if needing to fire), +25% accuarcy, and a less noisy spin up, and no speed penelties while spun up
Cons: -25% primary ammo, and -10% fire speed (somewhat like a tomislov, but a little better), and -20% less secondary ammo (to even things out a bit)
Saitam 13 Oct, 2016 @ 6:23pm 
Stats idea:

(+) Makes all of your team heavies
(+) Fixes pyros flamethrower glitch, now making its range increased by 300% (Cause Pyro's totally a broken class and totally needs to be fixed)

(-) Half Life 4 developement stops.
(-) Upon eating sandwiches, spontaneous combustion! (Cause Pyro's a "broken class").
How about:
+ No movement speed loss on spin-up
+ 15% faster movement speed on wearer
+ Mini-crits when health is below 100
- 25% primary ammo on wearer
- 20% damage
- 40% less healing from Medics

Feel free to tweak numbers or whatever.
Inferno 13 Oct, 2016 @ 8:05pm 
i'd say
No movement speed penalty on spin up
-50% clip size
More Accurate
+10% firing speed
-20% less damage
When out reduced healing by 40% and you take minicrit damage
Feel free to tweak stats
Last edited by Inferno; 19 Oct, 2016 @ 6:28pm
Kothar 13 Oct, 2016 @ 10:31pm 
Originally posted by TehLawlz:
(+) No movement loss upon spin-up
(+) On Hit: Gain extra movement speed (By 15% or 20%)
(+) - 20% spin-up time

(-) 30% Firing speed
(-) 25% (or 50%) Less ammo
nice, i like it
Kothar 13 Oct, 2016 @ 10:35pm 
Originally posted by Kurt Ze Healer:
Stats idea:

(+) Makes all of your team heavies
(+) Fixes pyros flamethrower glitch, now making its range increased by 300% (Cause Pyro's totally a broken class and totally needs to be fixed)

(-) Half Life 4 developement stops.
(-) Upon eating sandwiches, spontaneous combustion! (Cause Pyro's a "broken class").
cynical much? have you even played pyro? Have you ever played spy against pyro? I don't think a medic main would. Secondly, that joke about half life was unwarrented. I'm willing to bet you don't even own half life one OR two.
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